- @draxtor Sent email and some photos, contact Mayor Blake Panache for more info. Thanks! ->
- Also @draxtor – today is the last day to ride the Philominaville trams as the sim is closing. Lovely 1910 era American small town. ->
- Some news coming soon re: Mardi Gras in. #SecondLife @draxtor – stay tuned to @RadioRiel for announcements of their LIVE all day broadcast! ->
- St John in #SecondLife is celebrating #MardiGras with all live DJs on 09FEB and more events TBA! ->
- “If you just build it, they might not come”: promoting events in SL https://t.co/teOK473gqk ->
- Stumbled into watching #LegendsofTomorrow. Heavy use of Nose Hair Cam. Slightly less cartoony than the GOP/Trump debacle. ->
- RT @BadFatherHan: This is bullsh*t. https://t.co/B1un7izr3W ->
- NEW in #SecondLife at #SLMarketplace – #MardiGras Bunting in Green/Gold/Purple https://t.co/G3aJdkhWcx ->
- Windlight Magazine: Mardi Gras challenge: L$5k prize pool https://t.co/3rFgTtXruZ ->
- 📷 It’s always Mardi Gras – Change the textures on this versatile antique hat for year-round style. Add… https://t.co/F3ZG353t1k ->
- New at #SecondLife #SLMarketplace – Mardi Gras Top Hat with texture change:
It's always Mardi Gra… https://t.co/XIlljAVW3x ->
It’s Always Mardi Gras Time! Decorate your home, shop or club with colorful bunting in traditional colors. 3 pieces, each 1LI. Copy and mod, link to form larger sections. These are low polygon pieces and will appear flatter as you move away, but the silhouette remains visible.
I may be adjusting this product to improve it – if so, updates will be pushed out to everyone.
It’s always Mardi Gras – Change the textures on this versatile antique hat for year-round style. Add your own if you like! Just be careful to edit linked prims, and add textures to the contents of the hat body or band only. Suitable for men or women, fits Dinkies Kitty avatars too!
- @Diana512 Thanks for asking, more new stuff coming – SLURL is https://t.co/9QxofdIIqf ->
- I really, really wish #LindenLab would provide an RSS feed on public profiles. Or, OAuth connect to g+ ? Please, @ebbealtberg ? ->
- The Annexe is open in time for #MardiGras t#SecondLife https://t.co/Ct89T94xnz ->
- Up until 3am working on blog, #SLMarketplace stuff, decorating new shop, sorting inventory. #SecondLife ->
- The new home of St Helens Dry Goods in #SecondLife https://t.co/FLSA6Ie3Vo https://t.co/NQCa0AXKKa ->
- New on #SecondLife Marketplace – Steelhead Plaid Fedora https://t.co/305fGs0eWd ->
- 📷 Mesh fedora in Macbeth Tartan Snappy fedora for the hipster and normcore AV on the go. This fuzzy wool… https://t.co/jYwjYZ6J6k ->
- New on #SecondLife Marketplace – Snappy Fedora in Macbeth Tartan Plaid:
Snappy fedora for the hips… https://t.co/1FiRG0ZI5q ->
- 📷 Snappy fedora for the hipster and normcore AV on the go. This jazzy plaid number is about the only use… https://t.co/dxC0UMMwo7 ->
- New on #SecondLife Marketplace – Snappy Fedora in Pink Linden Plaid for the hipster or normcore AV https://t.co/6YXxmn9Yxi ->
- Second Life Marketplace – @LC@ Chameleonic Holiday Fedora 2015 for DINKIES and Tinies – Celebrate the… https://t.co/FIHdmX5Bdx ->
- Second Life Marketplace – @LC@ Chameleonic Holiday Fedora 2015 for DINKIES and Tinies: Celebrate the… https://t.co/g90VcnIJUB ->
- Are you ready for some #MardiGras in #SecondLife – 3pc Mesh Bunting to decorate your space – L$25! https://t.co/KdHslebqjj ->
- My shop in #SecondLife – getting ready for #MardiGras https://t.co/Iu87hgv2N4 https://t.co/krNiXKJVyF ->
- 📹 Tuesday Tea In St John, Second Life by Lelani Carver Via Flickr: Weekly meeting of residents in St… https://t.co/R6ohZL0h6z ->
- 📹 Mardi Gras Banners – Medium Flat and Smooth by Lelani Carver Via Flickr: Flat in the back and smooth… https://t.co/DXIUexz93r ->
- 📹 Up late meshing about – and it shows… hence the goofy look! https://t.co/PvTK42mHw6 ->
- 📷 I’ve spent the weekend working on stuff, making headway and then hitting the wall (and occasionally… https://t.co/MwIUqRIHmB ->
- Some Meshy Progress in Blender: I've spent the weekend working in #Blender and screaming. https://t.co/eevR0i7JGs ->
- When video-game worlds end https://t.co/nDahhEdeHx ->
Snappy fedora for the hipster and normcore AV on the go. This jazzy plaid number commemorates the former Steelhead sims, which had their own tartan. You can darken the color or change it as you wish.
Snappy fedora for the hipster and normcore AV on the go. This fuzzy wool plaid texture is one of the Macbeth plaids, given by a friend who will use the hats in her creative storytelling project.
Snappy fedora for the hipster and normcore AV on the go. This jazzy plaid number is about the only use I can find for the well-known library texture. You can darken the color or change it as you wish.
Celebrate the holidays in style with this fun and festive green fedora for Dinkies and Tinies and other small avatars. The hat band looks like a candy cane – and after the holidays, you can retexture with any tileable or horizontal textures you have. Change the band and wear it for St Patrick’s Day, too.
Traditional Victorian-era Hawaiian quilt design recalls the days of Hawaiian royalty – pets, petites, or tinies will sleep like little kings and queens. Contains a simple “sleep” animation suitable for Dinkies kitty avatars and other petite AVs. “Kahili” are the yellow or red feathered column-like staffs carried before Hawaiian royalty and people of noble birth. They have come to symbolize royal quality and are common in Hawaiian arts and crafts designs.
I’ve spent the weekend working on stuff, making headway and then hitting the wall (and occasionally screaming in frustration). Over the weekend, I worked for a long time on a “shell” shirt based on the Avastar addon, using an imported shape from my Open Sim standalone.
Don’t be too impressed. This is the “triangulated” version, I still have a version kept back that’s got regular quads and a mirror modifier. This is the “retopo” I did over the top of the rigged shell T-shirt, which is just a skintight version of the Avastar character model.
It was a lot of screaming and frustration, as I could not get something called “bsurfaces” to work in Blender. There have been changes in the last couple of updates and the version as shown in this video is no longer the same – there’s no panel to add something called “follows and crosses.”
I also read this – an even older version of Blender, but at least it’s text based. SPO Curriculum – Bsurfaces in Blender
Eventually, I just figured out how to snap a plane to the surface, turn on X-ray, and I started at the collar and worked down.
It LOOKS good, and I managed to produce a couple of different UV maps, the second one edited by hand to sort of follow the Second Life standard clothing template. But it’s crap. It looks better with the “retopo” UV map, but then that one won’t take standard SL clothing textures. It was sort of cute with a “student” shirt on it. I had to do something to delete the rigging, otherwise I couldn’t do the mirror modify, so it’ll have to be re-rigged once I can get it to even upload. I also probably need to do some low LOD models. Grr.
I thought I was doing well, but there are problems – loose unconnected mesh. I can’t upload it to Second Life or Opensim, and forget about rigging it. I think it’s best to start over.
I spent hours moving verts (vertices) by hand on Saturday and learned more than I wanted to know about some other methods to make the UV map sit right, but then this weird thing started happening. Some of the vertices were “connected” or welded to each other and they kept moving IN THE UV MAP even after being pinned. No pictures on that.
The screaming. It was very loud.
I mentioned it on G+ and the endlessly patient +Chic Aeon thought it might be the “keep UV and edit mesh selection in sync” button still being ticked, which it was, and so was I. But I’m a n00b and this is my time to make n00b errors.
This Bike Jersey project will have to be reworked – fortunately I kept a separate .blend file with the original quad version and the mirror modifier. The back topography was a mess and so I fooled around with it for a little while.
This is sort of goofy but it’s better than it was. I probably have too many faces over the tops of the sleeves and need to adjust them for better deforming under animation. I removed a couple of poles, used the K-knife tool to cut a new edge to reduce stretching down the middle of the back, but I don’t know, is this useable, or is it still messed up in the back? I may go back and cut an edge into that one wide faceloop up from the scapula, next to the 5-pole. I have many 5-poles but managed to take 2 or three out and straighten some of the area under and over the arm and collar.
The front looks okay, but there are issues with the join at the shoulder, and the edges should be less vertical over the shoulder and angle toward the armpit more. I figured out that “GG” is the G-grab tool for “grab edge and slide” so that was a good trick. I don’t know if I need more curves around the bust and “6-pack” area, probably would deform better if I moved some of the edges on the side to relax into where the body bends.
Meanwhile the AO bake still won’t work. WHAT?? am I doing wrong?Those damn black triangles! It’s probably to do with my settings, which are screwed up. I need a clear list of things to leave checked and unchecked and settings to set and not change.
I can’t even get that to save out. No pictures.
I also had issues with my new base top hat, to replace a an old sculpty I bought in a kit. ALL my top hats will eventually be switched over to the mesh (mess) base.
What the HELL did I do wrong? there are the dreaded black triangles. That’s when I went on a “vert hunt” to track down broken edges, double vertices, and general nastiness.
Meanwhile, I found some issues – a “stutter” edge under the hatband section where my hand had shaken a bit and the whole edge had looped back on itself. I’ve done that before and knew to look for it, and also there are these WEIRD “folded” faces up on the corners of the top, where I had done a “grid fill” in order to get around the problem of having a single pole with 16 or 32 edges.
The folded faces are hard to see except from a side angle.
No matter how I adjust the verts or try flipping normals (AKA “those FLIPPING NORMALS”) the faces remain folded. At one point I found a duplicate face (probably another errant mouse squiggle) and cleaned that out, but can’t find the same thing happening here even in wireframe.
But otherwise the mesh now looks clean, I’m not seeing any more stutters and there don’t appear to be any places where faces from the underside of the brim touch or poke through the upper brim faces.
I found this mesh analysis thing to check, which was somewhat interesting as far as displaying the edges.
And there’s detail on the inside of this one, because it’ll be a relatively high poly display version. It may get used in the St John Parish “always marching” Mardi Gras parade.
For actual use I would probably delete some of the inner faces. I deleted most of them for the mesh fedora, but test-victims said they could see the inside was invisible when they rezzed it out. So when I left the inner faces and uploaded to the Beta Grid, it came back with 9LI, higher than I wanted. That grid fill on the outer and inner top is probably the culprit, but it takes textures well. I could probably go with a different grid fill that’s all quads, though.
I have some updating to do on current products:
- Pet Beds – want to add simple sleep pose and recast for Dinkies and Tinies, and covers!
- Hawaiian Quilts – once I learns me some clothifying, they’ll replace old sculpties
- All the hats that are currently sculpty-based – redo by hand rather than export.
- Necklaces – really need to get on this. Saw a technique with single vert extrude and bevel.
- Kit mesh clothing – need to tweak some texture settings.