Imprudence Wiki Full of Spam, Does Not Bode Well #SecondLife

I just installed the latest version of the Imprudence viewer so that I can use the wonderful resource files at LindaKellie.com, which require Imprudence to upload/import into Second Life. I really used to like Imprudence before all the Viewer 2/3 hoo-ha, and I still miss some features, like free temporary uploads, build tool presets, the onboard AO, and yes, boob physics.

I happened to look at the wiki for some reason (fun fact! “wiki” is a Hawaiian word, meaning “quick”). I think I wanted to know how recently someone had put some time in on it, so I clicked “Recent changes.”

Oops. Might want to fix that, it’s not a good sign if you want people to trust the website to download code.

29 December 2011

(diff | hist) . . N Getting a Bigger Penis Naturally – Proven Approaches to Enlarge Your Penis‎; 12:47 . . (+2,425) . . Extendersreview6 (Talk | contribs) (Created page with “Let’s not pretend: the majority of guys could like to learn how to get a bigger penile naturally. In this article, I’m going to share with you among the best ways to enlarge ones…”)
(diff | hist) . . N User talk:Tirsret1848‎; 08:33 . . (+1,912) . . Tirsret1848 (Talk | contribs) (Created page with ” Why You need Revenue Protection Insurance coverage With predictions of a 2nd worldwide financial crisis producing headlines, the quantity of individuals in search of income pro…”)
(User creation log); 08:32 . . Tirsret1848 (Talk | contribs) New user account

via Main Page – Kokua Wiki


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

Why I’m (Still) Not Buying Mesh Apparel: The Gospel According To @Ordinal Still Valid

The renowned builder and scripter Ordinal Malaprop posted about the Problem with Mesh back in September:

Here, for instance, is a tie. It is a nice tie, but clearly floats a little way above my chest, and this is fairly obvious in person. “Oh well,” was my immediate reaction, “I will just resize it a little”. Well, one can’t do that. “Oh. Well, in that case, I will move it down a little on my body.” One can’t do that either. “Oh. Well, I will take it off then.”

It seems to be extremely difficult to right-click and edit such mesh attachments in the first place, which I suppose is reasonable given that one appears not to be able to do anything with them anyway.

via Mesh, bodies and broken clothes | An Engine Fit For My Proceeding

Even though it seems that some kind of “mesh deformer” solution is now in alpha according to Nalates Urriah, I’m holding off on buying mesh clothes or accessories. Not only has this problem been left undealt with by Second Life for months after the introduction of mesh, it was left to a former Linden, Qarl Fizz (not sure if he’s contracting to do the coding or volunteering). That said, there’s no rush to buy until they work the bugs out – literally – via reports on the JIRA.

Meh. I’m not going to mess with mesh for now. Besides which, until everybody is on a “modern” viewer, mesh wearers will look like blobs to people still using older versions.

,


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

One Reason I’ll Update Imprudence: LindaKellie.com Free Stuff

I was going to delete Imprudence (and go with Firestorm as my sole alternative to the main Viewer), but decided to install whatever is the latest version instead. I’d forgotten the incredible trove of free Second Life textures, objects, and sculptmaps require Imprudence to upload and import.

20120102-170558.jpg

Drop by her website and donate via Paypal, she certainly deserves it! She gives these resources away for free, with full permissions.

FREE ORIGINAL CREATIONS

These are all my orginial creations. You can download these and use them in any opensim grid or in Second Life. All files are exported using the Imprudence Viewer and you will need to use the Imprudence Viewer to import them as well. All files are zipped. So after downloading you will need to unzip them before trying to import them.

Link: LindaKellie.com


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

Weekly Tweets 2012-01-01

  • @ElrikMerlin Listening rather surreptitiously to Radio Riel at work. This tune is used in the Episcopal hymnal, rather different words… #
  • @donttrythis Pork belly? To eat and not shoot, blow up, or leave to rot? Weird, but happy New Year! #
  • @MoodyLoner Funny, was sure they wanted to take the country back to at least 1850. #
  • @ElrikMerlin Ah well, it was hours ago now. Celtic tune, the title info said "Mr. P-something's" tune. Will try to ID later. #
  • @ElrikMerlin It was Playford! I'll try to figure out which tune it was… I do know we sang it pretty recently. 😉 #
  • And now, what is Dhughan going to do with that parcel? Time to ruminate on the Building of Things. #SecondLife #
  • @TLEclipse Busy, busy you. Hope to see you inworld again somehow (my busy busy time ended 25DEC) #
  • Back inworld after… seems like forever. Ran into old friends, want to have fun again. Is this thing on? #SecondLife #SL #

No Wonder I Wasn’t Getting Group Notices From Builders’ Brewery #SecondLife

 

BUILDER’S BREWERY MASS EJECTION
On October 19, 2011, there was a mass ejection of nearly all of our Builder’s Brewery members. We went from 16,800+ members (the largest building help group in SL) down to 400, in the blink of an eye. It was a horrible and tragic loss.
We Invite You to Rejoin

 

THE PERFECT STORM
We’re not exactly sure what caused it. It seemed to have started during Linden Lab’s critical server software upgrade that day, along with rolling restarts that came with no warning countdown even. There was tremendous issues across the grid, including inability to log in, no teleporting, groups and friends not loading, overwhelming lag even in an empty full sim (causing us to cancel at least two classes that day). Our two sims were greatly affected during this time, which apparently and sadly, may have caused our group bot to get stuck in constant eject mode.

via Builders Brewery Calendar (Education in Second Life).

I’ll log in and rejoin, so will Dhughan and Bug. So THAT’s why there weren’t any interesting class notices in my inbox. And I’ll probably have to start from scratch with the latest version of Blender, since some of the things I’d like to do involve making simple sculpted objects, although probably not involving using the new mesh technology.

The busy holiday season, and many RL commitments plus burnout, caused me to fall out of Second Life again. So did Dhughan and Miss Bugginia. But so glad I ran into Gloriana Maertens, a friend I knew from long, long before Second Life was more than a glowing particle in Philip Linden’s eye.

I participated in the STEAM 5 Hunt again (so did Dhughan) and never even made it through the first 1/3 of all the other merchants. WHAT? Yes, all three of us passed up on wonderful things, even Bug, who barely got started inworld before she lost focus. The sense of burnout was overpowering, and in the end I just didn’t feel I did my best, as I left too much until much too late, once again. But it’s a New Year, and I’m feeling optimistic about getting back inworld and doing things I enjoyed, like chatting, listening to music, and messing about with prims.

Meanwhile, there’ve been viewer changes, updates to building tools like Blender that I had never even mastered, and the thought of trying to create something original seemed too daunting, given the horrific disarray in my inventory (and Dhughan’s too).

Even having a week off before Christmas didn’t tempt me inworld; had too many RL things to get done. I did make sure that my Steelhead parcel rents were paid, although Dhughan owes his landlord an apology for letting his shop rental lapse in Steelhead Shanghai. I spoke to her on one of my rare visits inworld, so there’s no problem.

Last night, for the first night in forever, both Dhughan and I were logged in. Dhughan worked a bit on his parcel, which still contains trees, a building, and landscaping from the former owner. He finally has some ideas about what he wants to do there; some sort of old-fashioned hot spring spa. He cleared a few trees and messed around with elements of a new water feature, and thought he’d better take some classes in Blender again.

I logged in several hours later and dealt with some things I’d been avoiding; I filed a ticket on my scripted cat, who’d been deactivated and I struggled to update the HAIKUvend 1 prim vendor with new scripts.

The vendor creator chose to change the settings on how the script uses offsets to display a marketing image – either that, or assumes that everyone will just use a default template, which I kind of didn’t do.; I resorted to trial and error to fix it as the image I used had the wrong aspect ratio. For the next vendor I set up, I will use a standard 1024 size with each of 9 256×256 images set up with its own copy/mod/transfer info. No more layer files with all the c/m/t possible combinations!

Basically, if I’m going to make things to sell to people, anything that gets in the way of making a good quality, well textured, lag-minimizing product has got to get the heave-ho, and that vendor was one of them. To make the images work for this one vendor, I had to change the image aspect ratios in the script for each of the nine boxes (helpfully listed from 0 to 8, but I figured it out and worked from the center). The next one I or Dhughan sets up, we’ll just re-do the vendor image from scratch. What a pain.

The new version is now installed in my Steelhead shop; the update was needed because the old vendor kept breaking every time there was a (rare) sale. Dhughan has just realized that he has to update his vendor, too. Oh, bother.

In the meantime, I’ve actually cracked loose and bought the latest, dev version of Primstar-2 and downloaded and installed the latest version of Blender currently out, 2.6.1. Amazingly enough, after more than an hour of puzzling over some readme.txt files, I got them installed and working, though no guarantees on the dev version of Primstar. The package is discounted today and it was not much more than the previous version that only worked up to 2.49b. Blah blah blah! Well, at first I’ll just be making simple shapes, but hope to do better soon.

Sorry for the excessive detail – if I don’t note it here, and make notes in my journal, I’ll lose ground yet again.

One last note – I thought that I had screwed up my scripted cat, Dash – but KittyCats support comes through again, and he’s “back” and alive instead of disabled and dead… actually, it’s a backup copy from their database but who’s counting? I fussed around moving things and making sure the food is out. Dhughan is thinking of opening some kitten boxes or selling them as pets, we’ll see.

It’s winter in Steelhead St Helens… I wonder if I should bother finding snow textures for some of the trees I own? The Pacific Northwest usually doesn’t get much snow, but when they do, it’s pretty – and Mr Lunar used his magic weathermabob to make the snow stick on the ground.

Anyway, it’s good to be back. Now to get my skills sharpened up again (such as they are).

Weekly Tweets 2011-11-27

Weekly Tweets 2011-11-13

ACK! Yes, I’m still around, and I missed my own rezday #SecondLife

Screenshot of Second Life profile

I fell out of the world more than a month ago. Went on vacation with a rather antique Dell Inspiron laptop (oh, and my partner Rock as well!) and wasn’t able to log in using any of the various Second Life viewers at all. Then, wouldn’t you know it, all our favorite shows started up again, and some new ones started, and I was catching up on stuff via TiVo that I missed when I was inworld struggling with textures or animations or whatnot. I’ve been taking a long, long break from the kind of stress that had me up until 4am working on STEAM hunt gifts.

That doesn’t mean I haven’t been reading my friends’ blogs, or keeping abreast of current events like yesterday’s #adaywithoutProk.

Woops, yesterday was my 4th rezday, too. Oh, well.

I’ve even following along, lamely, with the viewer issues (Crap Mariner’s still firing up Phoenix, but also giving the beta V3.2 a whirl on his older laptop). Well, my laptop has an nVidia GeForce 5500 whatzit thingwhammy, and it was my only way of accessing Second Life my first 2 years inworld. So I was kind of watching the technical issues get ironed out (without actually bothering to dip a toe in the drama pond).

Last night, on a whim, I uninstalled all the various viewers from the laptop, plus some other cruft that didn’t need to be on it anymore, and installed the Dev V3.2 viewer just to see if it would run (nothing newer than the “old” main Viewer 1 worked).

Well, huh. It ran, pretty well, and the framerate was MUCH better than the last version of V2 that was on there. I got the “your laptop is completely inadequate, your video card is unsupported, and you should curl up in a ball in the corner and cry” warning. And the graphics setting was on the lowest level. I didn’t mess with it too much (no tinkering with basic shaders) and I was using a touchpad instead of a mouse, so I couldn’t swing the camera around in the way that usually gar-ron-tees a crash.

But: I didn’t crash, I could move quite well and smoothly, and once the textures loaded, everything looked pretty good.

I don’t see if they have a Firestorm or Imprudence-style onboard AO, but I have a decent non-free one that I use for my 2 main alts, and a very nice free one I stumbled onto for my scamp/inworld tomboy AV, Bug.

In a word, it works, well enough that my next vacation or weekend away won’t necessarily mean a Second Lifeless condition.

And then today I ran across this at The Virtual World Technologist:

More on the dev versions of SL’s Viewer.

A side note, I’m not going to refer to Viewer 2 or Viewer 3. It’s the SL Viewer. V2 was used to note the difference between their old – and now obsolete – V1, but it’s easier to say SL Viewer and SL V1.

So there.

The viewer team have done a lot to make this a better viewer than its predecessor. But it still has some bugs. Scrolling is an issue now. It can be very frustrating because pretty much everywhere you would use scroll, you can’t. It’s painful, and Firestorm inherited it in their latest non-public version.

Another digression – you don’t want to use the non-public versions because it means clearing settings and cache on every install. And I install every single day.

The good thing I’m hearing is that LL is going to focus their energies more on existing problems and less on upgrades and improvement. Let’s hope they make good on that.

This is acceptable. There’s positive improvement, there’s movement in the right direction, and I’m feeling the itch again to get back inworld and see some friends. On the other hand, I have to decide whether to chuck my very modest building and SL Marketplace efforts and just embrace my true nature: I’m a casual, and a non-creative.

There, I said it. I’m a casual, and I’m just not that creative. My GIMP “skills” suck, I’m not a scripter, and I don’t have the time or inclination to devote to virtual mastercrafting.

But I’m a really good dancer. And a fun chatter. And I take decent photos if I take the time to really make them nice in GIMP.

Meh, we’ll see, but I hope to hang out inworld in the days and weeks to come. Even if it’s via the laptop from the comfort of the couch.