• Blender - Building - Chameleonic Possessions - Haleakaloha

    That Thing I Made In Mesh Last Night

    Prepare to be astounded. No, really, sit down or you’ll fall over laughing. This last one is in comparison to one of the sculpted walkways Linda Kellie left in a texture pack in one of my OARS: And this is why I felt compelled to get off my ass and make something, anything, in Blender last night: The original path sculpt map won’t even rez, this is an almost identical one. LOD is good – much better than for my crappy fedora hat (which I will eventually finish or redo from scratch). Meanwhile some exported prim builds that I have…

  • Haleakaloha - Open Sim

    Sim-on-a-Stick and Haleakaloha

    It’s a long time since I messed around with my little test grid, Haleakaloha. I’ve got quite a few different OARS and I’ve saved different versions of my inventories, but haven’t worked with it much after my original installation of New World Studio got hopelessly corrupted. So months and months ago, I started playing around with Sim on a Stick (http://simonastick.com/) and got things to the point where I’d uploaded some primitive mesh, and also imported some .dae or .obj files from Second Life or Blender. Now it’s time to mess about in there again and actually make use of…

  • Blender - Gimp - Haleakaloha - Helpless Flailing - Open Sim - Second Life - Wordpress

    Hello, Virtual World(s)!

    Here I am, on my standalone grid Haleakaloha, which isn’t very interesting and isn’t open for visitors, and up until yesterday, it wasn’t working very well because of a texture-reloading bug. Also, I’ve been struggling with Blender again, trying to learn it and not get discouraged. Yesterday, SUCCESS, after getting some help, I installed an update that fixed my Open Sim grid. Today, SUCCESS, I made a blob. You may not think this is a big deal, and it’s a badly textured blob, but I made it, and I figured out what I wasn’t doing right that made it turn…

  • Haleakaloha - Open Sim - Second Life

    ERMAGERD! SCRIPTRERING! in my #OpenSim standalone

    I got these nifty little texture/sculpty organizers working in my private grid, Haleakaloha, a few months back. The script is by Solo Mornington; download it and the README and the base textures at GitHub. Open Source Scripting Fun The cool thing is that it builds itself. You basically lay out 22 box prims and link them. Then you put the textures from the Resources folder on Github in it and install the script, and WHAM, instant low-lag 20-pane texture organizer. It has texture mode and sculpty mode, it checks for perms and advises how many textures were not loaded due…

  • Haleakaloha - Second Life

    Diva Canto Looks Towards HG 2.0 (Meanwhile, I Sank My Continents!)

    While I faffed around the other day in my private virtual playground, sinking badly terraformed continents, Open Sim’s Diva Canto was thinking deeply on the future. And yesterday my graphics card appears to have cooked itself, so no terraforming in Second Life or Open Sim for me for a while. The fan isn’t spinning, so I will have to fallback on the original crap card. This will force me to do other things, while we figure out my next computer option. The future of Open Sim is coming, although the present looks and feels a bit like Second Life from…