I’m one of those “remaining users” that hates Cycles. When I see it mentioned on a help forum, I stop reading. When I watch a help video, I stop watching. Yet thanks to reading Blender site feeds, I’m tolerably familiar with the latest developments… and I KNOW the old Blender Internal engine is going away in a coming release. All I need is the ability to bake out AO, maybe normals, and possibly a basic materials map with painted on details. Ugh. “How to use cycles even if you hate cycles(as I did)” – BlenderNation — Read on www.blendernation.com/2018/03/24/how-to-use-cycles-even-if-you-hate-cyclesas-i-did/
-
-
As forum poster Chosen Few helpfully noted: After the initial posting, cooler heads prevailed, including Gaia Clary, who’s the Blender/JASS/Primstar maven at Machinimatrix. And then Domino Marama weighed in – the creator of the scripts that so many Second Life creators have relied on (both free and paid versions). Re: Blender dropping COLLADA Reply to Chosen Few – Chosen Few wrote: Nothing’s been decided yet, so nobody panic yet. If worse comes to worst, and the Blender devs do cease official support for COLLADA, I’m sure enterprising SL residents will just create their own COLLADA exporter for Blender, and release…