DFS drawdown continues: this picture from last year shows stuff that’s all gone. Currently I have just some old collectibles and seasonal ingredients that will be heavily discounted this evening. I have extra fields to sell – very old school ones that aren’t “cool” and should be sold for $L40 or less. I may plant them to make them more sellable. The remaining ingredients are being “cooked down” and loaded into “lunchboxes” that hold the EP (energy points) that are also set for sale. DFS recipes can be maddeningly complex – with secondary or tertiary recipes that have to be…
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My chosen community in Second Life is going through some exciting changes – Sheriff Fuzzball Ortega is reorganizing things, and a crew of folks are working on various remodeling and rebuilding projects around Steelhead City. There will be parcels available for rental very soon, and my shop is probably going to move across the street to make way for a civic improvement project. While thinking about these changes, I rezzed out some of the buildings I have in inventory to see if I’d want to change things completely. Most of my DFS items are packed and ready to sell in…
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community.secondlife.com/forums/topic/357732-uploading-mesh-as-linkset-question/
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juliosillet.gumroad.com/l/kHKavW
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www.blendernation.com/2023/09/26/free-download-20-wood-shaders/
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www.blendernation.com/2023/09/21/free-cc0-3d-models-by-sharetextures/ More interested in the textures, but tell me more.
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artisticrender.com/the-complete-beginners-guide-to-blender-nodes-eevee-cycles-and-pbr/ Incredibly thorough for the SL workflow.
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Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users to become simple creators. There was definitely something –well just GOOD — about building out on the sand box starting with a cube. Yes, I think so. I uploaded my coffee mug today to the test grid, Firestorm PBR viewer, but using the current materials workflow. It was gorgeously glossy. Uploaded for realsies, normal Firestorm, and it was harder to…
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Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, expect SL to bury this info deep in the PBR wiki. aiaicapta.in/gltf-packer/
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While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in for extracting different kinds of “maps” from images, but it was easy to screw up. The manual method is tedious; you can’t just plop a texture into an RGB channel, you have to make each greyscale. This open source tool might be helpful, and the aiaicapta.in is cited in the SL wiki as authoritative. The same site also has a…