The photos of this abandoned chapel are gorgeous. https://www.reddit.com/r/abandoned/s/65WCb8v9eF
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Not the GOAT you’re looking for. Most of my inventory of DFS no-copy virtual farm products is gone. That is, the stuff I didn’t want is gone. I’m keeping things that look great rezzed out as decor, or that are fun to look at and work with. Got rid of almost everything else. I’ve got a project in mind to re-create all of my old, dated prim and sculpty-based products on the Second Life Marketplace, started in Blender, I’ve bought another year of support for the latest version of Avastar, and due to this announcement from LL, items on the…
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DFS drawdown continues: this picture from last year shows stuff that’s all gone. Currently I have just some old collectibles and seasonal ingredients that will be heavily discounted this evening. I have extra fields to sell – very old school ones that aren’t “cool” and should be sold for $L40 or less. I may plant them to make them more sellable. The remaining ingredients are being “cooked down” and loaded into “lunchboxes” that hold the EP (energy points) that are also set for sale. DFS recipes can be maddeningly complex – with secondary or tertiary recipes that have to be…
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community.secondlife.com/forums/topic/357732-uploading-mesh-as-linkset-question/
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juliosillet.gumroad.com/l/kHKavW
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www.blendernation.com/2023/09/26/free-download-20-wood-shaders/
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Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, expect SL to bury this info deep in the PBR wiki. aiaicapta.in/gltf-packer/
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While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in for extracting different kinds of “maps” from images, but it was easy to screw up. The manual method is tedious; you can’t just plop a texture into an RGB channel, you have to make each greyscale. This open source tool might be helpful, and the aiaicapta.in is cited in the SL wiki as authoritative. The same site also has a…
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Now some more fundamentals for review. If you find this series of posts tedious - please filter on #BlenderGoon as I'm trying to watch all his instructional videos in order.
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Next up - how to get in and out of edit mode, and also some recommendations for setting up your Blender in the Preferences menu.