Yeah, I’m not into farming virtual crops anymore. It was a lot of fun for years, but I got tired of rhw daily grind, and pretty much done with all the mindless mouse clicking to make virtual ingredients and food. I spent a {mumble-mumble}-ton of virtual currency on things to make it less tedious, but it’s just not sparking that joy. So far, $L707 worth of stuff has sold. As space clears out, more stuff will be hauled out of inventory.
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I'm getting rid of the DFS stuff, she said. Except for the simpler things that spark virtual joy. She said.
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It’s working. I just sold off some “garden claw” tools in the DFS inworld game, and may sell off up to 10 more tools for $L75 each later. Yes, it’s pocket change,but it’s out of my inventory. I still have a few more “special theme” tools to sell, and some cooking down to do today. My virtual market stall is more than paying for itself; I can only put out 75 prims, 2 of which are a sign and a vendor-server for the vending boxes I use. The specialty items go in a different kind of sales box that have…
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Just 3 lunchboxes left. Once they have a decent amount of EP value added, they get boxed up for sale. I have a LOT of ingredients left, so next I’ll start boxing up lots of meals for bulk sale. And that means thinking strategically about how to use up as much as possible. I briefly fooled around with “DFS Fishing” and ended up with a lot of weird “seafood” ingredients; here’s a recipe that will use up a lot of them. Figured out that the recipes page on the DFS site shows them in the old preferred way if the…
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Somehow, my drawdown plan to get out of the daily drudgery of “playing” the Digital Farm Systems inworld game involves buying a few selected items. I’m selective about what I want: good quality mesh, well designed, that works with a traditional early 20th century aesthetic. On the other hand, I discovered with dismay that I had 17 unsold “0 day” bulls at the community market where I’m trying to offload DFS content. So I discounted them heavily, made a joke about “start a herd,” and announced in the various groups. Within moments, all 17 were sold. So lesson learned, clever…
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Happy to report that a lot of the stuff from my recent To Do list is done! Almost all of the special or seasonal items sold, even the XMAS stuff that I couldn’t get rid of. I pulled back some things that I can use, and sold more than a dozen scripted lunchboxes (filled and empty). Everything else is shifted to vendors at Reyes DFS Market – mostly ingredients and just 4 “special” items. Cooking down what I have to fill one of 3 remaining lunchboxes for future sale – 2 of which are an annoying kind that have to…
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While I divest and draw down my DFS inventory in #SecondLife to something simple and manageable, I was reminded that I bought the same creator’s water tank add-on from an inworld vendor, but never received it. I had seen people using the Root Cellar add-on about 3 years ago and it looked really slick (and was working fine then). Random Creations Root Cellar for DFS v2.0 Turns out people who bought it on the Second Life Marketplace liked it for a few days, then it stopped working and it did not allo them to get their no-copy inventory back. Probably…
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My quest to get rid of the DFS stuff in my #SecondLife inventory was put on pause while I re-jiggered my parcel of virtual land. And then I thought “Hey, I could have just a *small* farm, a *cute* farm, and do it without having a store or stall or shop selling produce or meat.” HAH! Of the stuff I put out for sale, some has sold and I’ve been trying to send sales announcements at least every other day. I hate marketing. The funny thing is, I keep having to replace tools and plants that I sold off the…
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The progress report on reorganizing my bloated and discombobulated #SecondLife inventory is… it’s in progress.
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I'm currently planning to get out of the #SecondLife farming game #DFS, or #DigitalFarmSystems, by the end of the year. It just takes up too much of my inworld time, for very little return on investment.