Channel Packing Tool #specularworkflow for #SecondLife or #gameassets

While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in … Continue reading

Learning #Blender with #BlenderGoon – Install Blender

I’m going to watch every one of #BlenderGoon ‘s #Blender tutorials in order, because I keep getting frustrated by my lack of grounding in the fundamentals. Goon (Goonther Blackcinder) is a #SecondLife resident who teaches at #BlenderSchool inworld at (SLURL) … Continue reading