The next video in Goon’s series goes over the #Blender user interface in a clear and logical manner. A lot of the time we tend to just jump into the middle of trying to make something in Blender without knowing … Continue reading
Category Archives: Blender
I’m going to watch every one of #BlenderGoon ‘s #Blender tutorials in order, because I keep getting frustrated by my lack of grounding in the fundamentals. Goon (Goonther Blackcinder) is a #SecondLife resident who teaches at #BlenderSchool inworld at (SLURL) … Continue reading
As I’m on a sort of vacation from my RL job this week and next week, I’ve been able to spend more time attending classes, fooling around with Blender, and thinking about what I want to make for fun, for … Continue reading
As of right now, no SDKs (Senra development kits for the new starter avatars) have been distributed, according to Patch Linden. We anticipate the updated versions of the bodies and heads to be released within a few weeks. In the … Continue reading
This is one of the best overviews of texture baking for Blender that I’ve ever seen. The baking system in Blender takes a lot of critiques for being unintuitive, hard to understand and error prone. In this article, I aim … Continue reading
This could be a fun tutorial to try – especially the polka-dotted gift bag part.
I took a class in #SecondLife last night on how to “mesh” an object created with SL’s inworld build tools and take it into #Blender to optimize it and clean it up to re-upload. The instructor is very nice but… … Continue reading
I’m planning on participating as a vendor, but have been sick for a few days. But I hope to have a new exclusive hat and an updated bunting set for this event in #SecondLife ALT TEXT: Morte Gras, a dark … Continue reading
This looks so cool and dare I say it, easy? Blender landscape tip weight painting – BlenderNation — Read on www.blendernation.com/2018/04/04/blender-landscape-tip-weight-painting/ … Continue reading
Progress is being made on both online fronts. For the deeply confused, such as myself, here’s the rundown. Second Life: Bowler Hat needs some love, but I think I figured out the final few steps to finish the meshing of … Continue reading