As of right now, no SDKs (Senra development kits for the new starter avatars) have been distributed, according to Patch Linden. We anticipate the updated versions of the bodies and heads to be released within a few weeks. In the … Continue reading
Category Archives: Blender
This is one of the best overviews of texture baking for Blender that I’ve ever seen. The baking system in Blender takes a lot of critiques for being unintuitive, hard to understand and error prone. In this article, I aim … Continue reading
This could be a fun tutorial to try – especially the polka-dotted gift bag part.
I took a class in #SecondLife last night on how to “mesh” an object created with SL’s inworld build tools and take it into #Blender to optimize it and clean it up to re-upload. The instructor is very nice but… … Continue reading
I’m planning on participating as a vendor, but have been sick for a few days. But I hope to have a new exclusive hat and an updated bunting set for this event in #SecondLife ALT TEXT: Morte Gras, a dark … Continue reading
This looks so cool and dare I say it, easy? Blender landscape tip weight painting – BlenderNation — Read on www.blendernation.com/2018/04/04/blender-landscape-tip-weight-painting/ … Continue reading
Progress is being made on both online fronts. For the deeply confused, such as myself, here’s the rundown. Second Life: Bowler Hat needs some love, but I think I figured out the final few steps to finish the meshing of … Continue reading
Amazingly, I have been working on something in Blender and actually have something to show for it. I’ve been obsessing about Blender lately, but not actually working in Blender. But I needed to … Continue reading
Based on what I’ve been reading at the Creation/Mesh forum lately, I could really improve this. Using the excellent new mesh information tab on the Firestorm viewer, I can see that it has only 12 triangles (which is ridiculously low) … Continue reading
I should have a category just for “Is this thing still on?” posts. My First Life has been taking precedence lately; I’ve been “keeping time” mostly in Second Life and have several projects on hold or stalled, partly from my … Continue reading