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  • Grade D

    Don't do bulk updates.

    GRADE D for me from the SL Department of Virtual Health, and also from the Department of Dummies Who Mess Up Caspervend.

    Bruda Plateau Visit location

     

    2019-08-18 16:28:44
  • So This Happened

    my.secondlife.com/lelani.carver/snapshots/5d58d83473ed176633000001

    2019-08-18 10:41:09
  • Testing Streams for Haleakaloha

    Need to find a good stream for my Hypergrid megaregion, so will spend time. It needs to be a little quirky and not too commercial.

    tun.in/sevWo

    2018-04-05 09:04:03
  • Blender landscape tip weight painting - BlenderNation

    This looks so cool and dare I say it, easy?

    Blender landscape tip weight painting - BlenderNation
    — Read on www.blendernation.com/2018/04/04/blender-landscape-tip-weight-painting/

    2018-04-04 16:15:19
  • [TUTORIAL] Texturing your meshes without having "black lines" or seams

    I've noticed quite a few meshes in-world often have black lines on their textures, either on the edge of the mesh's UV seams, during download, or...
    — Read on community.secondlife.com/forums/topic/419611-tutorial-texturing-your-meshes-without-having-black-lines-or-seams/

    I struggle with unwrapping and texturing. So this is helpful.

    2018-04-04 09:54:24
Home→Tags Materials Project

Tag Archives: Materials Project

GIMP: Texture Normal Map Tutorials – Specular Spectacular

Posted on May 26, 2013 by LelaniMay 26, 2013
1

So, you want to learn more about how materials – that’s normal maps and specularity maps in addition to the regular textures, which will now be called “diffuse,” will work when Second Life enables the new features. Well, they’re a … Continue reading →

Posted in Building, Second Life | Tagged Blender, GIMP, Materials Project | 1 Reply
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