Building - Second Life

Blender workflow for rigging #secondlife models: I’m sure this is useful to somebody

I will probably never need this, but someone might find it useful:

This is a run-through of the workflow I would use to get models rigged for Second Life upload. It doesn’t include details on weight painting or modelling, and I assume the reader knows their way around the Blender interface.

This tutorial owes a lot to AshaSekayi’s excellent youtube video series, but quite a few things have changed since then, so I wanted to give a clear and more current overview of how the rigging and export/import processes work in a recent Blender version.

via Rigging models in Blender 2.64 – a workflow – SLUniverse Forums

Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

2 Comments on “Blender workflow for rigging #secondlife models: I’m sure this is useful to somebody

  1. I’ve tried using Blender, but I can’t use it at all (even for simple static models). Which is unfortunate – there are a few things in my head I would *love* to make if I had the skills (like blouses and mesh dresses).

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