• Building - Second Life

    GIMP: Texture Normal Map Tutorials – Specular Spectacular

    So, you want to learn more about how materials – that’s normal maps and specularity maps in addition to the regular textures, which will now be called “diffuse,” will work when Second Life enables the new features. Well, they’re a way to add eye-popping detail, if you do it right. When the shiny part happens, it’s pretty spectacular. The tutorial from TheGameCreators.com was my original starting point for a Second Life-specific tut on how to create the extra textures using GIMP that can be used to add depth and shine to objects inworld once the new Materials Project viewer is…