juliosillet.gumroad.com/l/kHKavW
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www.blendernation.com/2023/09/26/free-download-20-wood-shaders/
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www.blendernation.com/2023/09/21/free-cc0-3d-models-by-sharetextures/ More interested in the textures, but tell me more.
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artisticrender.com/the-complete-beginners-guide-to-blender-nodes-eevee-cycles-and-pbr/ Incredibly thorough for the SL workflow.
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Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users to become simple creators. There was definitely something –well just GOOD — about building out on the sand box starting with a cube. Yes, I think so. I uploaded my coffee mug today to the test grid, Firestorm PBR viewer, but using the current materials workflow. It was gorgeously glossy. Uploaded for realsies, normal Firestorm, and it was harder to…
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Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, expect SL to bury this info deep in the PBR wiki. aiaicapta.in/gltf-packer/
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While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in for extracting different kinds of “maps” from images, but it was easy to screw up. The manual method is tedious; you can’t just plop a texture into an RGB channel, you have to make each greyscale. This open source tool might be helpful, and the aiaicapta.in is cited in the SL wiki as authoritative. The same site also has a…
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I have both a self-hosted blog that uses WordPress, and a “backup” blog hosted at wordpress.com, and because WordPress’ “Jetpack” requires connecting for social media purposes, it’s sometimes too easy to double post to social media sites. Just now I made some adjustments because a single post to my self-hosted site created 2 Mastodon posts. I turned off the new built-in Mastodon connection, which apparently influenced both blogs, and will use the old Mastodon plug-in. Maybe later I’ll connect this blog to the Fediverse directly, but for now will see if Things Blow Up this way. The social crossposting part…
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Here’s a simple old fashioned signpost that might be useful for someone in #SecondLife, created in #Blender. The tutorial covers inset, extrude, scaling on specific X Y or Z orientation, and other fundamentals. At the end Goon uploads his model to the test grid of Second Life (that is, the cost to upload is actually free, you use play money on the test grid). He’s still assigning simple colors to the object and not using images – that’s coming up. I’ve turned on more crossposting links so I’m really hoping this isn’t posting multiples to Mastodon, as I have a…
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Now some more fundamentals for review. If you find this series of posts tedious - please filter on #BlenderGoon as I'm trying to watch all his instructional videos in order.