• Lelani's Products - Marketplace - Second Life - SecondLife Steampunk

    Folding Mesh Room Screen – Bright Chrysanthemum – $L200

    Animated folding MESH room divider screen adds Asian style and modern flair to any room. Touch to fold screen to the side, touch again to open. The screen panels are one retexturable face, as are the wood frames and the hinges. Keep a backup copy if you retexture (remember to retexture the folded screen too). I have included the screen panel image in case you retexture and wish to revert the original design. I hope you enjoy this product as much as I did in creating it, from an original kit by Sea Warcliffe and script by Tapple Gao The…

  • Building - Open Sim - Second Life

    Meshing About, With Boat

    Oh, hey, I made a thing here. Actually, two things. Thing One is a pinky purpley mesh blocky thing. After reading through some really helpful TEXT and STILL PICTURE tutorials from Tufts University last night, I sat down and made a random shape via extrusions at lunch, in about 15 minutes start to finish. Woo. And then I assigned a material to it and uploaded to my standalone grid, using Kokua because Firestorm-OS crashed to desktop. And hey, IT WORKED. What a bumblefrack it was, though. Sorry that it’s disturblingly blocky and unnatural, yet evocative of a certain much-mocked object…

  • Second Life

    Why I Read Your #SecondLife Blog (in the generic “you” sense)

    I just unsubscribed to several Second Life-oriented blogs that have been in my feed reader for at least a year or more. There’s no specific reason or personal agita over why I’ve stopped reading those blogs, other than I’m not interested in self-generated drama, and I’m not interested in how many come-ons someone gets who makes a point of hanging out in the kinds of places where online come-ons are a given. I’m really not interested in reading yet another complaint about how generous you’ve been with your creations, yet people don’t appreciate you. Well, people do appreciate it when…

  • Building - Chameleonic Possessions - Second Life

    Antique Grid Show Spring Hunt April 6 – April 21, I Am In You! #SecondLife

    Thanks to Thaddeus Nadeau, I’ll be participating in the Antique Grid Show Spring Hunt, beginning April 6. I’m excited to be in that hunt, as I had passed on being in STEAM 8. For this one, the scope is limited to “antique” items – but that can mean anything from the 16th century onward, including the Edwardian and Victorian eras. It’s one where the hunt items cost $L10 to buy, but they’re really worth it.

  • Building - Second Life

    Preview: Animated Mesh Folding Screen (ERMAGERD! SCRERPTED MERSH)

    This is so cool – I read about a new product at SLUniverse – a builder’s kit for making folding mesh screens that can be scripted to open and close. All you have to do is add your own textures, and WA-LA: This image is based on a photo I took years ago at a geisha (actually an oiran) event. The dancers had a fog effect going and so I took lots of pictures. Now, years later on the better machine, I’ve used some GIMP tricks to make the image look like an artistic landscape sketch, with some gold splashes…

  • Haleakaloha - Open Sim - Second Life

    ERMAGERD! SCRIPTRERING! in my #OpenSim standalone

    I got these nifty little texture/sculpty organizers working in my private grid, Haleakaloha, a few months back. The script is by Solo Mornington; download it and the README and the base textures at GitHub. Open Source Scripting Fun The cool thing is that it builds itself. You basically lay out 22 box prims and link them. Then you put the textures from the Resources folder on Github in it and install the script, and WHAM, instant low-lag 20-pane texture organizer. It has texture mode and sculpty mode, it checks for perms and advises how many textures were not loaded due…

  • Open Sim - Second Life - SecondLife

    New World Studio May See Update To Latest Version of #OpenSim Please #donate

    UPDATE: Olivier Battini updated the NWS Group page with this great news: OK, here is the state of New World Studio : • Principal features are implemented and working quite fine • Updater system should work but needs testing • Some bugs left to fix In the last spurt of activity last year, my error has been to try implementing a whole bunch of features at once or at least in a short period of time, and as I became less available I could not manage the resulting load of work. This time, I will concentrate on adding stuff step…