As seen at Blender Nation – an intriguing and very intuitive texturing and painting addon for Blender that’s getting a lot of buzz in comments. For one thing, it’s easy to use, and for another, it’s free. There is a library of free textures as well – the license seems to be free to use for commercial applications, no mention of any restrictions for Second Life. The main product looks interesting, a productivity and organizational suite for Blender called Sensei Format that has a lot of useful tweaks and tools for serious Blender artists (especially useful: integrated texture and materials…
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21-Jul 27-Jul
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The recent Premium Gift from Linden Lab for Second Life paid users was received with mixed feelings – it’s a great looking steampunk airship, but the land impact was 502LI. My initial excitement was tempered by regret – it looked great, but was so costly in land impact that most people would never bother to rez it unless they were in a sandbox. I ran into Inara Pey inworld when I first got my Marauder, who later blogged about the high LI of the original. Well, Dhughan discovered today when he went to grab a copy, that a new version…
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It’s a long time since I messed around with my little test grid, Haleakaloha. I’ve got quite a few different OARS and I’ve saved different versions of my inventories, but haven’t worked with it much after my original installation of New World Studio got hopelessly corrupted. So months and months ago, I started playing around with Sim on a Stick (http://simonastick.com/) and got things to the point where I’d uploaded some primitive mesh, and also imported some .dae or .obj files from Second Life or Blender. Now it’s time to mess about in there again and actually make use of…
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Here’s my personal fundraising page for ACS/RFL Team Steelhead Salmons: http://main.acsevents.org/site/TR/RelayForLife/RFLCY14SL?px=34227028&pg=personal&fr_id=61576
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I’m trackside at Second Life’s Relay for Life Strength region, cheering on the Survivors and Caregivers lap. Soon we’ll step out on the track ourselves. I’ve been MIA from Steelhead for most of the summer – too much other stuff pulling focus – but at least for today I’m inworld supporting the fight against cancer.
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Yes, I’m being dogged (or rather kittehed) about it. I have the day off and today is a school day for learning Blender. Currently, have read through chapter 3 of Blender Graphics by John M Blain (first edition). I’m doing some of the learning modules on Gryllus.com later today, too. But this Retopology class came up, and as I can never attend Maximo’s classes during my normal work week, this is too important to miss. Must not ragequit, must not ragequit. OM. NOM. NOM. So hey, I was able to follow along for a while, and when I got stuck,…
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If you’re going to sell virtual products, you’ve got to market virtual products. I get a LOT of emails from various marketing groups (I have IMs set to go to emails). Most of those messages are about new products, and they get deleted immediately, because the SUBJECT LINE tells me nothing about the new product. Most inworld marketers waste the title or subject line by using it to say “New! At Mystore!” Or they say “Brand Name at Big Shopping Event” or even goofy messages like “Check notecard for the new stuff! Kiss-kiss!” What??? I have to go inworld to…
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This time. THIS TIME, I will make this stick. It’s a question of repetition, practice, and going through the available online training systematically. When I was much younger, I learned some complicated software for work from scratch by just being dogged, using it as much as possible, and repeating lessons until I had the moves memorized. As I gained skill, it became less “work” and more “play.” To this day, when I’m trying to get something done that doesn’t look possible, I tell my caller “let me play with it a little,” and I almost always succeed in getting something…
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Attributed to Loki Eliot by Nalates Urriah: