Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, … Continue reading
Category Archives: Second Life
Now some more fundamentals for review. If you find this series of posts tedious – please filter on #BlenderGoon as I’m trying to watch all his instructional videos in order.
Continue readingNow we’re getting somewhere. I’ve recently created objects with the standard “primitives” in Blender, so for me this is still review. It was still a struggle but eventually I produced the required lesson objects and got them uploaded into the … Continue reading
I’ve downloaded the latest Firestorm Viewer for Second Life and I’m headed in to take it for a spin.
My time inworld has been limited for the past few months, due to a big #firstlife #homerenovation project that’s had me and my spouse upending our lives and home since February. My ability to get inworld has been limited, since … Continue reading
My fridge came with no-mod kitsch photos, so I covered them up with kitchen photos. DFS often provides the ability to resize the no-mod tools so you can fit them into smaller or larger spaces as needed. But you can’t … Continue reading
I took a class in #SecondLife last night on how to “mesh” an object created with SL’s inworld build tools and take it into #Blender to optimize it and clean it up to re-upload. The instructor is very nice but… … Continue reading
#RelayForLife in #SecondLife video features avatars of many species and types walking a virtual relay track
Continue readingSo I couldn’t sleep, and decided to try a different blog theme. It’s been a rough night. I still see Kitty, who has his own sim now called #BayouChatNoir in #SecondLife – it’s very swampy and full of crazy eclectica. … Continue reading
Real fashion as virtual fashion and vice versa? It’s old news in Second Life
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