Finally, I got something figured out with Blender! After much looking around, got a clear answer from Blender Stack Exchange. How can I straighten ALL the vertical UV lines at once? Is there a hotkey short cut? Or if I have to do them one by one .. is there at shortcut for that? Thank you! Source: How do I straight UV map’s – Blender Stack Exchange The answer turned out to be both “There’s an app for that!” which didn’t work, and “do it the old school way, like a boss,” which did. The instructions are beautifully clear, concise,…
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30-Nov 06-Dec
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Yes, it’s gone. And yes, it was a lot of fun, and I’ll miss it for a long time. I was there for more than 4 years, after all. But now there’s the new place in St John, new people and events along with old friends, and Dhughan has taken a shop in the new sim and will be announcing the location soon. And meanwhile the Ravenwood sim is carrying on with internet radio broadcasts, and so is Sheriff Fuzzball with his new parcel. So things do go on. This is something of a test post – if the Blog2Social…
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Prepare to be astounded. No, really, sit down or you’ll fall over laughing. This last one is in comparison to one of the sculpted walkways Linda Kellie left in a texture pack in one of my OARS: And this is why I felt compelled to get off my ass and make something, anything, in Blender last night: The original path sculpt map won’t even rez, this is an almost identical one. LOD is good – much better than for my crappy fedora hat (which I will eventually finish or redo from scratch). Meanwhile some exported prim builds that I have…
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Great to see that the next stage in GIMP is here, as the lack of a good warp tool had frustrated me some time ago. Looks like an upgrade is in order. While I’m at it, time to upgrade Blender, as there’s a bug fix that reportedly affects rigging attachments, and I may be playing with that soon. UPDATE: this is the next development release, available for download. I upgraded to the current stable release, 2.8.16. New and Improved Tools All tools in GIMP are now GEGL-based and fully functional in up to 32bit per color channel precision mode. GIMP 2.9.2 also…
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This page will hold links to some of the tutorials I've found helpful, illuminating, or have bumbled across numerous times in search of answers. Also found here will be stuff relating to OpenSim, as it is useful to have a locally hosted OpenSim private grid as a test bed for uploading meshes and textures.
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I sent out a group message but need to re-write and re-send it, also need to send a notecard to a couple of marketing groups: the Pini shop has been closed. I sold the land on to someone who’s working on a big railway project and needed some space. I checked with an acquaintance in the old Cafe Wellstone group (most of us used to hold almost the entire sim in Pini, in smallish parcels). To do: need to set up the building I’m renting in St John as a shop, or substitute something in period that would do. It…
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A few weeks ago, I started to write an entry. I left it unfinished for so long, because my mood lately has been so… unsettled. I wrote: So, weirdly, the Steelhead sims were still up last night, so I went in and rode a bike around for a while, and played with Tobias Catmow’s steampunk tanks; his shop was down the street from Dhughan’s, which he burned “for the insurance” for the official closing. That’s been a month ago. I haven’t checked today but the Marshal of Steelhead (the community continues) says the sims are queued for deletion. Most stuff…
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19-Oct 25-Oct
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It’s my rezzday today, I’m clearing out stuff. Old stuff. Steelhead St Helens is going away, the Steelhead sims are going away, but somehow they’re still up. I don’t know how long they’ll be here. I’ve “lived†here for 5 years. Visit this location at Settlement 601 – St Helens Dry Goods Frontier Supplies in Second Life This isn’t optimal… Flickr removed the ability to blog directly, although it may be possible to send via email. Also I can embed manually, but I used to be able to just “share to WordPress blog” easily, using a template that was all…