This could be a fun tutorial to try – especially the polka-dotted gift bag part.
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I took a class in #SecondLife last night on how to “mesh” an object created with SL’s inworld build tools and take it into #Blender to optimize it and clean it up to re-upload. The instructor is very nice but… she had no experience with the third-party viewers that can export your own created objects to a Collada file format that Blender can read. She only works with expensive scripted tools in the bog-standard Second Life viewer. She pretty much balked at my comment late in the class asking “why don’t we export using Firestorm or another viewer? It’s free.”…
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Last week, I blogged about making my #SecondLife simpler, more organized, and spending more time in creative pursuits and less time on mindless virtual farming, tending, planting, harvesting, cooking…and so on. Over the last couple of weekends, and late into the night all this week, I went a little crazy with the “reorganizing” part and tore apart my virtual kitchen, which had been up in a skybox. I also reorganized my other Digital Farming System fields, animals, and tons of single-prim scripted sorting boxes. For some reason, I have this need to play with scripts that sort and then rezz…
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I’m planning on participating as a vendor, but have been sick for a few days. But I hope to have a new exclusive hat and an updated bunting set for this event in #SecondLife ALT TEXT: Morte Gras, a dark Mardi Gras event 11FEB-28FEB in Flox sim 128,128,28 : Press Release – Morte Gras — Read on hauntednawlins.blogspot.com/2023/01/press-release-morte-gras.html
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The last time I made anything new or created something myself in #SecondLife was February 2019 for an inworld hunt I had participated in for years. Then I got sucked into the inworld farming game (DFS) and spent all my time feeding, tending, planting, cooking, and photographing products for selling in the DFS markets. I could go on about the mini-economy that Digital Farming Systems has become, but my personal experience is that it’s just taking up too much time and prim usage, and marketing the stuff is stressful and profitless for me. I’m literally distilling my unwanted inventory down…
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Yet another catchup post from Lelani...
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This looks so cool and dare I say it, easy? Blender landscape tip weight painting – BlenderNation — Read on www.blendernation.com/2018/04/04/blender-landscape-tip-weight-painting/
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Must visit this shop ASAP. This is while previewing the EXPO event space… uh, it’s a huge area.
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There’s a lot going on in this story, and I’m playing around with some of it. And ZOMG, I’m committed to something! #OpenSim #SecondLife OpenSim land area continued to increase gaining a total of 3,400 standard region equivalents this month — after gaining more than 9,000 regions last month. The number of active users also increased by 1,300. Source: OpenSim land rally continues – I’m running one of these little mini-grids: These stats do not include most of the mini-grids running on the DreamWorld distribution of OpenSim, or private company or school grids. DreamWorld has counted more than 8,483 mini-grids…
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Progress is being made on both online fronts. For the deeply confused, such as myself, here’s the rundown. Second Life: Bowler Hat needs some love, but I think I figured out the final few steps to finish the meshing of it and I reviewed how to do an Ambient Occlusion bake (again) with another project. I keep having to look it up to catch all the “gotcha” settings. I wish there was a way to just “blammo” the settings for AO test and AO final bake (or is there one…). Haleakaloha: Definitely making progress. It’s really only “up and running”…