While I divest and draw down my DFS inventory in #SecondLife to something simple and manageable, I was reminded that I bought the same creator’s water tank add-on from an inworld vendor, but never received it. I had seen people … Continue reading
Category Archives: Second Life
My quest to get rid of the DFS stuff in my #SecondLife inventory was put on pause while I re-jiggered my parcel of virtual land. And then I thought “Hey, I could have just a *small* farm, a *cute* farm, … Continue reading
There are dozens of #SecondLife mesh bodies and hundreds of virtual fashion designers. Creators have to design multiple versions to rig to different mesh body brands. Last year, I bought the one that’s insanely complex but extremely adjustable and modifiable. … Continue reading
My card is a GTX 4070 Super, but I made these changes and will check frame rate later. I attended a DJ/dance at Cafe Wellstone with NO issues and good framerates. Via: NVIDIA Users – settings that will make SL … Continue reading
I’ve got back rent to pay and a mess in my inventory; some of my mainland parcels went poof and it’s time to scale back even more. It’s time to think about deleting a lot of my “store” and try … Continue reading
It’s been a year since I last logged in to Second Life, or updated here. Why? I got frustrated with trying to learn Blender yet again, with PBR just coming in I got frustrated with feeling like stuff I had … Continue reading
Sounds interesting, were any #SecondLife #machinima works submitted? There’s a separate immersive exhibition, patronised by artist Jean-Michel Jarre. For its inaugural edition, a committee of industry experts and Festival de Cannes representatives, under the supervision of the General Delegate of … Continue reading
My chosen community in Second Life is going through some exciting changes – Sheriff Fuzzball Ortega is reorganizing things, and a crew of folks are working on various remodeling and rebuilding projects around Steelhead City. There will be parcels available … Continue reading
Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users … Continue reading
Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, … Continue reading