This seems like a good starting point for Bug, who needs to mess with the sliders a bit to make herself look more… like the little red-headed tomboy she’s supposed to be.
The bulk of what Iâ€™m posting below is my own re-phrasing of a guide posted on the official forums by Penny Patton. The forums have a habit of disappearing or getting buried, so I wanted to make a blog post with the same general advice. I know, only in SL would anyone consider a blog to have more viability of lasting than the actual official forumâ€¦Apart from the issue of proper height in Second Life, over which there is oddly no agreementâ€¦ most avatars in Second Life have grossly improper proportions.Proportions are not something you can really debate â€“ youâ€™ve either got them right or youâ€™ve got them wrong and its basic anatomical science over which you have.
She will also be looking at making some simple prim hair from a script, and if she needs to resize it will be looking to avoid the “resize script in every prim” mistake by using a good quality linkset resizer, such as this one found at the Marketplace that was placed as a community service by Pussycat Catnap.
I was at a class at Builder’s Brewery yesterday, making a nice little garden pond for the front of the new house area, and there was a call for people to not only check their ARC (avatar rendering cost) to reduce lag, but to check the number of active scripts their wearables contained. Someone rezzed a nifty signboard and gave it out that showed people BY NAME and the number of scripts they were running. One male AV, who was apparently helping to run the class by sitting on one of the “male sit” pose balls as a demonstrator of the project, had an ARC of more than 8500!! And he was shirtless, shoeless, and not wearing visible jewelry! How is that even possible unless he was wearing nano-particle scripted nose hairs and unseen weapons HUDS??