Blender workflow for rigging #secondlife models: I’m sure this is useful to somebody

I will probably never need this, but someone might find it useful:

This is a run-through of the workflow I would use to get models rigged for Second Life upload. It doesn’t include details on weight painting or modelling, and I assume the reader knows their way around the Blender interface.

This tutorial owes a lot to AshaSekayi’s excellent youtube video series, but quite a few things have changed since then, so I wanted to give a clear and more current overview of how the rigging and export/import processes work in a recent Blender version.

via Rigging models in Blender 2.64 – a workflow – SLUniverse Forums


Comments

Blender workflow for rigging #secondlife models: I’m sure this is useful to somebody — 2 Comments

  1. I’ve tried using Blender, but I can’t use it at all (even for simple static models). Which is unfortunate – there are a few things in my head I would *love* to make if I had the skills (like blouses and mesh dresses).

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