The typist was on vacation the last two weeks of August, bumbling around the real-life Pacific Northwest on foot, by bike, by car, and by ferry. Oh, and by air, in that weird, awkward, and slightly intrusive way they fly … Continue reading
Category Archives: Second Life
These are redonkulously cute, as I blogged earlier at my main site. The maker is Etheria Parrott, and they’re available on the Marketplace as Dinkies Kitty Avatars. She provides simple templates for making squee li’l outfits for them. Makes me … Continue reading
My SL acquaintance Mr. Crap Mariner is going all artistic-like, along with other builders and creators, in the latest LEA (Linden Endowment for the Arts) round. I expect great Crap art, and lots of creative Crap as well. His builds … Continue reading
I’ve been absent from friends’ events and missed most of SL10B, though keeping up on blog posts and Twitter – it’s literally been a pain lately as I’ve been trying to deal with a case of Mouse Elbow, or Avatar’s … Continue reading
03-Jun 09-Jun
Continue reading20-May 26-May
Continue readingSo, you want to learn more about how materials – that’s normal maps and specularity maps in addition to the regular textures, which will now be called “diffuse,” will work when Second Life enables the new features. http://www.youtube.com/watch?v=Q2H5m9qtGkQ Well, they’re … Continue reading
UPDATE: I’ve found slightly less opaque instructions and gotten the InsaneBump plugin working for GIMP (and also the fully InsaneBump program working, but it’s really old). I’ll start a new post because I’ve since found yet another tool for quickly … Continue reading
First things first, if you’re in SL just to have fun, do that! Not everyone is building interactive environments for RP sims. Not everyone considers themselves a “professional” content creator, making a living selling avatar accessories on the marketplace. A … Continue reading
Here I am, on my standalone grid Haleakaloha, which isn’t very interesting and isn’t open for visitors, and up until yesterday, it wasn’t working very well because of a texture-reloading bug. Also, I’ve been struggling with Blender again, trying to … Continue reading