The Virtual Farming Addiction: Going Lukewarm Turkey in #SecondLife

Overhead shot of a small Second Life virtual farm using the DFS system showing 19 "fields"

This farm’s “acreage” is reduced by almost half


Over the last few weeks, I’ve been “picking up” my virtual fields as they gradually reached a harvestable state – with this game, when you harvest, you get a new bag of seed of the same kind to “plant.” Prices in the game have been dropping, and I see planted, ready-to-harvest fields out for sale in the markets, so this is a way to add value and get a little more ROI. It’s still a loss based on the original purchase prices.

Some time ago I blogged about some of the really huge “reducing inventory, all must go” sales that I dropped in on, the kind of sales that could make me go in to a shopping coma. My “feed” at my.secondlife.com is full of all kinds of wacky sales that were going on.

A Second Life Dragon avatar browses the sale items, tools, and ingredients at a large sale set out in a big field

Even dragons like a good farm sale


This one even brought a dragon out from his wyrm lair to do some shopping. Wonder how it manages the trowels and cooking…

Hundreds of Second Life virtual fields set out for sale

This is less than a quarter of the fields for sale.


Meanwhile, there were many times I’d see hundreds of fields for sale. I bought a lot of fields at this one; the former owner had so many for sale that the item names numbered in the 8000 range. WHAT?

At the moment, it’s a slow process, but the goal is in sight – in October, I reduce one of my paid alts to Basic/unpaid status, and reduce holdings in Tweddle by the amount of land “tier” that represents. In March, another one of my “alts” comes up for renewal, and by then I’ll have reduced my inventory of no-copy DFS items by a lot. A LOT. I’ve already “cooked down” or “distilled” a lot of my pantry-stuff into small, marketable items that work like lunchboxes or energy banks. Those I can sell.

I’ve built a platform to set out the tools, plants, trees, fields, and ingredients that I’ve decided to sell off. These will include all the so-called “rare and collectible” things that I can’t use or consume. After trying to market stuff recently (see Starting To Get Really Annoyed #DFS #SecondLife #BAH it seems like the only notice that really brings the buyers is a “LEAVING DFS” fire sale or platform sale type of thing. I’ve got stuff that ought to sell at auctions, but they usually don’t – even priced really aggressively.

Thinking of throwing a PARTY instead of a traditional “come buy my stuff sad sniff” sale. With music and dancing. My rezz day is in later October, after all.
Second Life avatar sitting on a market stall stacked with empty inventory boxes

The platform is currently a staging area for auction stuff but will look like a Secret Garden when I get all the stuff out.

So I’m going lukewarm turkey with this “addiction harm reduction” process. Speaking of which, I’ve got crates of virtual turkey to sell off, plus one breeding pair of 0-day turkeys, whoop-de-do. Which means later I’ll have to mess around in GIMP making a marketing/sales crate texture.

But first, had to invest in some ingredients, because OMG someone left something out at a ridiculously low price in a nearly inaccessible area and…. ::slaps self:: SNAP OUT OF IT.

Anyway, I’ve managed to do the admin “marketing stuff” that is so hard for me, and the turkey crates are in the vendor and ready to go in all my locations. After reducing my holdings, though, I’ll just have my two shops in Tweddle and Steelhead Bay.

SLurl for Tweddle shop: http://maps.secondlife.com/secondlife/Tweddle/224/225/82
SLurl for Steelhead Bay shop “St Helens Dry Goods”

Starting To Get Really Annoyed #DFS #SecondLife #BAH

I’m currently planning to get out of the #SecondLife farming game #DFS, or #DigitalFarmSystems, by the end of the year. It just takes up too much of my inworld time, for very little return on investment. I’ve never been great at marketing my items, but it’s even more frustrating when the official marketing group for this inworld game sets limits on the number of posts per day. Just now I posted for the first time today, but because it was within 24 hours of my 2 previous posts, I’m now on the naughty list and have to contact a CSR person to get myself sorted out and able to post again. I risk getting banned from the group if I post on the trade channel again.

Okay, I made the mistake of thinking that I was okay to post on a new calendar day, as I posted twice yesterday. Now I have to be aware of not posting within 24 hours of the previous post(s). It’s hard enough to make myself post these little marketing blurbs selling virtual farm goods and “meals.” I’ll have to just post on the big group once a day, in the morning, and more than 24 hours from now, too.

 

Second Life inworld sales ad shows a virtual tomato plant in a bunny-shaped planter

Yes, it’s a virtual tomato planter. Shaped like a bunny.

 

Even though selling on the Second Life Marketplace means that SL will take a cut of the sales, I’ve listed some of the collectible items there again. It’s just impossible to get any traction using the inworld groups.  The most desireable one is this bunny planter thing, which is admittedly pretty cute and decorative. The newer DFS products in the “collectible” or “rare” category just aren’t that cute these days; the designers have changed a few times and the newer things aren’t floating my virtual boat.

After getting back up to speed creating my own things again, I’ll have some new mesh top hats listed on the store under my Chameleonic Possessions brand. If the DFS stuff doesn’t sell by October, it’s going up on a platform for a fire sale. I’ve already got about 15 planted, ready to harvest “fields” ready to sell. In October, I plan to reduce my virtual land holdings, as the DFS stuff is very resource heavy and requires a lot of extra “prims.”

Currently I still plan to keep a few fields and “growables,” but after hitting this roadblock this morning, and not seeing any responses to the marketing posts in the last 2 weeks, I’m really seriously re-thinking this “just step it down” strategy. It hasn’t worked before – I reduced a lot of inventory 3 years ago and then built it right back up again when I re-entered SL last year. It’s an addiction and I have to come to terms with it.

If I manage to sell off the turkey crates I’m holding, that’ll be cold turkey, right?

Second Life announces new Senra mesh body kits for content creators (application signup)

In the #SecondLife communities, content creation is a big deal, and some brands are no doubt jumping on the chance to get the devkit (developer’s creation kit) for the new Senra mesh bodies. These have been teased and rumored by Linden Lab for years; today their spokesperson Patch Linden finally made the big announcement.

Attention all talented content creators of Second Life! We have some thrilling news to share with you today.

As you may have seen in past discussions, Linden Lab is nearing completion of the first phase of one of our New User Experience projects – new mesh starter avatars. Under the “Senra” brand, these two mesh bodies and heads will be named Blake and Jamie. Blake and Jamie will be replacing the previous iterations of starter avatars to give new users a better beginner experience, with the ability to customize their avatar and create their own unique look.

In preparation for the initial rollout, we are opening applications for the developer kit to content creators. This is an incredible opportunity for content creators to take their artistic ventures to our newest users. Whether you specialize in fashion, accessories, animations, or any other form of virtual content, by incorporating the Senra brand into your creative arsenal, you can explore new horizons, introduce innovative products, and cater to a growing market of new Second Life users who are embracing their new mesh bodies.

Woot! Embracing bodies! Hugging! Dogs and cats living together! Furries feeling left out and neglected, boo! but perhaps there is something for them in the package, I don’t know yet.

Meanwhile, I’ve been tinkering with Blender slowly and have actually applied for a couple of the “big maker” devkits, and already have at least one (the up-and-coming Star Mesh Body, more on that later). Dhughan is getting ready to fuss and tut-tut his way through making some new mesh walking sticks, and I added him to the application for this SDK Senra kit as well as the applications for Maitreya Classic (the old body devkit that’s easier to get).

All we plan to do thus far is unrigged stuff, but I have a mesh apron kit from the Meli Imako brand that I may have to do custom textures on so I can sell it in the Marketplace.

There are folders in my library following the naming conventions that Patch Linden sets out in the devkit application, which I never noticed before – but according to this post on Reddit, it was believed to be an accidental or test release that may still be visible if logged in to the test grid instead of the main grid (the test grid has snapshots of your inventory but is often of older content and out of synch, depending on when you last changed your password).

Now Imma gonna have to log out of the main grid and waste time trying to get into the test grid and waste precious futzing around time. I should be making new stuff or at least getting ready to sell off old DFS cooking ingredient inventory, but no, there’s a SHINY OBJECT.

oh.

oh, my God.

No wonder they pulled these, but given the standard Linden attention to detail, I bet the horrible stretching I see on the 2 bodies is a problem.

Second Life Blake Avatar with no baked textures


This is the “male” body – note weird arm cuts and stretching

That’s pretty badly textured but…

Second Life Senra Mesh Body - Female showing terribly stretched textures over the bazooms.


Won’t someone please think of the children?

The stretchmarks over the bazooms would make a lingerie fitter weep.

Senra Avatar Mesh Topology

Clean topology, needs to be unwrapped better for BOM

Pleasantly surprised at how clean the topology is, and it’s quite light, only 28LI. I guess the legacy UV maps for BOM need to be cleaned up better (probably by pinning all the seams).

Senra Mesh side seams show stretching

Seams a mess on the side.

Then it was time to put the body (but not yet the head) on, first with my normal shape, then with the provides shapes. I stuck to the female one.

Ceeling Cat Sees Whut You Did Thar is what the T shirt says

So badly stretched you can’t read my T-shirt

It’s supposed to say “Ceeling Cat Sees Whut You Did Thar,” but the crevasse on the chest is so deep that the second line looks like it says “Whut Thar.”

Which is as good a comment as any one could make on the quality of the UV map, and the shape that I chose for this one, Shape 6.

Senra Second Life Mesh Body Jamie looks like she's had several litters too many

Can you see the new people coming into Second Life, Jamie?


The shapes were all very poorly done – the arms look like sticks, they don’t look well-proportioned, and what were they thinking letting this past QC?

Or this:

Booty, don't call me, we'll call you.

The stern of the ship appears to have taken on water.

I took more pictures, but you get the idea. I didn’t try on any of the clothes, I figure they’re competent and hide the worst features, but there is a very large number of Second Life users who require bodies that look good for fashion shoots, or look delicious unclothed. I’m not one of them, I just require a body that looks well-formed and doesn’t look like a Macy’s Thanksgiving Parade character gone walkabout. And I see people like that ALL the time – looking like a collection of helium balloons on a windy day – but their physics settings or something are set to antigravity. These shapes that new people are going to be given look like that feeling you get on an express elevator going up 60 floors, very draggy.

Anyway I did manage to get an idea while messing around on the test grid and threw together a photo backdrop that worked well enough that I’m going to rebuild it for my main account. If I actually Make Something New with Blender (probably tomorrow) the backdrop will be nice to have. And I did download the Meshbody Classic devkit, and had received the link for the Star Mesh Body devkit so I downloaded all of that, too. After some thought I decided to renew my Avastar license, along with their “devkit manager” bit, since I now have 2 and will possibly have 3 soon.

If I actually manage to get through the requirements of the Meshbody Classic kit to receive the more advanced kit, it’ll be a miracle. I have to create a full outfit, post pictures of it in a special Flickr group, and post it for sale on my Marketplace store. So… I’m thinking “cycling jersey and shorts,” something which I actually made long ago but forgot about.

I’ve watched way, way too many “how to do Blender” videos, too. But as the Creator once said,

“it all starts with a cube.”

Getting My #SecondLife Just In Time To Celebrate

My #FirstLife house remodeling project is finally complete, and as of a week ago or so, my big desktop computer is set up and working in its new location in a combination guest room/sewing room.

My Second Life Shop - vendors for things I created on the left and DFS on the right

So for the past week I’ve been reconnecting with friends, and even managed to make it to #RelayForLifeInSecondLife for a few hours to help with my team’s American Cancer Society fundraising.

My previously quiet #SecondLife got a lot noisier and busier, and I’ve gotten back into the long process of reducing the stuff in my inventory for the inworld #DigitalFarmSystem game/activity/pastime. I say “pastime” but really, it takes up ALL of my time inworld, because it’s easier than making new things or creating new products or learning new stuff. As I hate marketing, I’m “cooking down” ingredients into higher-energy items that can be loaded up and sold or consumed in bulk.

The big limitation here is having the time to do it and the tools to do it with, so somehow this drawing down process seems to involve buying more tools, or finding community “kitchens” where I can borrow time on those tools. For the really high-energy stuff, I needed to use “fermenters” and “stills” and the stuff I’m cooking down takes a week. This was a dilemma, as I have many weeks’ worth of stuff, and only about 7 stills and 14 fermenters (I know, right? INSANE).

So last night I stumbled into a solution. I had just found a deal on a single still (watching the prices at a specialized website run by someone who sells scripted vendor tools). I went out looking for more such deals, and rediscovered a community kitchen that had been recently announced in the DFS group chats. It’s well laid out, with at least 16 copies of each kind of tool (which is mindboggling, more on that later). There was a section with stills and fermenters – and a notice that stated that they were available to use for “short term” recipes, but that a special group was available to use them for longer term recipes, like the ones I need that are 7 days.

I IMed the owner, and she quickly set me up as the sole member of this special group, for free! Mind boggled again, I thanked and tipped her profusely, and said I’d first get “boosters” from the main store (boosters are a way to get a 25% reduction in time needed, probably a nice revenue booster for the creator IMO). I set up batches of stuff to make on both tools, boosted to take only 5 1/2 days per recipe. So that just cut the time needed to get rid of unwanted ingredients by a LOT.

I’ve loaded some lunchboxes for sale and just sold one, so that’s a good sign. I have some more reducing to do – use up various “proteins” and so on but I’ve got my “ingredients” and “pantry” items pared down to just what I can use.

I have a lot of special seasonal and “rare” things that just aren’t moving, so I’m going to set up a “Must Sell” area in my skybox area this week. And I’ve got stuff that I’ve earmarked for auctions, but that’s not moving either… the lunchboxes do.

Meanwhile, it’s nearly SL20B, the 20th anniversary celebration for Second Life. Several of my friends are exhibitors this year and I plan to have fun touring the builds. And celebrating with them, rather than incessantly farming, tending, sorting, boxing and so on. I’ve enjoyed seeing old friends the last couple of weeks and making new ones and learning new stuff. I’ve used DFS as a crutch for too long to make myself feel busy, rather than pushing myself to make something new. So this week I plan to celebrate, and make new stuff, too.

My Quiet #SecondLife

My time inworld has been limited for the past few months, due to a big #firstlife #homerenovation project that’s had me and my spouse upending our lives and home since February. My ability to get inworld has been limited, since the big desktop computer was disconnected and stored in a guestroom/dumping ground, and I’m using an older laptop with a terrible onboard Intel GPU.

This will change soon! The project is complete, although some large furniture including my computer desk remains to be moved around with actual muscle power. It’s so much easier moving, redecorating, and renovating in #SecondLife…

I managed to get inworld in the mornings to mess around with DigitalFarmSystems and even managed to breed a couple of specialty animals, but could not make it to big events like FantasyFaire      which bothered me, as I’d been looking forward to it all year.

My plan is still to reduce my participation in DFS since I’ve spent way too much real-life coin on buying gadgets and tools for it, and before the reno project started I was attempting to sell off collectibles in the various DFS auction events.With my limited insight, it seems like the bottom is falling out of the market – more and more Second Life farming and lifestyle systems are showing up, and there continue to be a lot of big “I’m leaving DFS, everything must go” announcements for yard sales. And when you check out the sale, you see that the seller has some of the newer farm systems stuff set up and active, and they’re dumping the DFS stuff. I’ve blogged and “tooted” about this on my Mastodon account. It’s also documented on my Second Life “feed” (a feature that is probably going away soon, unless I’m wrong).

Second Life Farms

My new neighbor in Tweddle, who like me picked up abandoned land and cut out a reasonable parcel for farming, is using a completely different farming system. From what I can tell, it doesn’t require “tending” or topping up energy every day. It’s possible to go every other day but you could lose some virtual livestock that way if you cut it too fine. This probably makes it more attractive than DFS for a lot of people.

Just now I’ve reduced the amount that I pay for DFS “extras” in Patreon, as part of my drawing-down process. It’s clear that I was overpaying for game resources that I just wasn’t coming close to needing, especially after picking up more than half of my fields (and more reducing is in order. A couple of months ago I bought a lot of bulk stuff in a sale on a whim; it made me realize how addictive this damn game can be when you can just buy what you need instead of spending the time growing or crafting it, and I was spending $20 a month for the extras, too.

So I have stepped down to a “maintenance dose” of stuff for $3 per month, with the goal of getting down to about 4 active fields by October. The trees and plants can stay, as they can be “turned off” and be decorative. I do enjoy the tending and to some extent, the “cooking.” But I hate the pressure to sell and market, so will keep trying to sell stuff off as I get properly “inworld” at the auctions again. I was about to do that when the renovation project took precedence.

Can’t wait to socialize and have good graphics again, too.

They’re Coming To Take Me Away

I’m dancing at Club Gearz in #SecondLife with my friends in Steelhead Bay  listening to the radio stream on SciFi.com. My landlord Fuzzball Ortega is a DJ there and he streams live on Fridays for a regular community dance. The first half of the set is always weird stuff he finds. The chat went like this:

Now playing: Baltimora – Tarzan Boy (Original Hit Version)
Lelani Carver: isn’t this… the yodeling gargle mouthwash song?
Stereo Nacht: Hehehe!
Fuzzball Ortega: Yes
Now playing: Blue Swede – Hooked on a Feeling
Lelani Carver: Heh heh heh LISTERINE on a jungle vine!
Lelani Carver: this song got a nice boost when it showed up in the Guardians of the Galaxy
Stereo Nacht: Do I hear a theme? 😉
Lelani Carver: this really was a week for survival.
Stereo Nacht: Aw…
Andrea Jones (andreajonesms) entered chat range (18.91 m).
Stereo Nacht: X-D
Lelani Carver: LOL i’m on the radios!

This last was because when Fuzzball paused to do a station identification, he mentioned my yodeling gargle mouthwash wisecrack on the air. Earlier, he played the “Coming To Take Me Away,” which I memorized in junior high… so yes, I sang along.

Second Life Avatars dance to music - a Daalek, a bird, and two Steampunks

It’s been a hard week in RL, and a somewhat frustrating week in #SecondLife what with alarums and excursions (had to take spouse to the ER several times, recovering nicely). When I did have time to do my virtual farming stuff and attempt to sell the stuff I’ve “grown,” nothing was selling. I hate making the sales announcements, because everyone else is making the same constant group ads. So as detailed in other posts, my exit strategy is to “cook everything down” and sell much higher value items that have concentrated energy, or have collectible appeal.

This morning, before work, I gritted my teeth and posted about a sale item that I’d made last night – about 75 “meals” priced at $L2. Immediately, someone started buying them, one at a time. I sent an IM and offered to box up the remaining, and a deal was struck. I received payment, but my customer never received the box of virtual victuals. GRRR! SL!!! So I refunded her money and opened a ticket with SL support. Had to take her word for it; I didn’t give it to her in a way that’s logged by the system in a way that’s mutually verifiable. And her partner IMed me, too. Had to make that good before I could log in for my actual, real life job. Bad start. I opened a support ticket for the lost item, but don’t have much hope. The system did log that I gave my customer an item, but not the name of the item. Eh, it’s probably a loss. We’re talking pennies.

But then, things turned around a little – someone else came into my virtual shop during the day and went on a buying spree, probably getting ingredients. But I noticed that she bought 2 items that should have been priced at $L50 but sold for $L5. Some kind of glitch with the scripted vendor, GRRRR.

Later on, I checked the group chats for the DFS stuff and someone mentioned they were looking to buy a specific item, the ‘Mother’s Day Forever Maple Tree (sap)” that’s usually priced from around $L2400 to $L3500 as a “rare collectible.”

See that yellow maple in the picture? That’s the very thing, and I had set it for sale for $L2500. So I IMed the gentleman – I’ve seen him in the chats, talking about collecting stuff for his and his wife’s estate.

After some lowballing and discussion, we agreed on a price – less than I’d hoped but more than I’d paid for it 2 years ago. So I’m happy! Survived the week! Sold a silly collectible virtual tree! Win-win! Threw in some buckets of sap that I won’t have to cook down into molasses for “rum.”

And the tree is gone, too.

A Second Life home with trees, beehives, and a charming fantasy cottage

 

Bad luck Cynthia Farshore! #Second Life

My #SecondLife friend Cynthia Farshore was driving a cute Mardi Gras band along the route of the Caledon Mardi Gras parade and hit a bad sim crossing, derailing into a nearby lake. She frequently had to stop and reposition the train she was riding when there were tricky turns and crossings. I was “wearing” my vehicle and still had problems at crossings. Still, it was fun. Sorry, I didn’t get pictures of the dance party afterwards.

A SecondLife avatar named Cynthia Farshore derails a party train carrying a Mardi Gras band in a virtual lake

Visit This Location in Second Life (SLurl): Caledon Stormhold

 

Mardi Gras is anytime in #SecondLife

Second Life avatars gather before walking, riding, or swimming along a course. A whale is in the background and in the foreground a gentelman centaur is wearing a beautifully draped kilt while his lady rides on his back.

 

The #SecondLife community of Caledon held their Mardi Gras parade and ball a week or so after the actual holiday. The parade followed a route that was set with fleurs-de-lys that was mostly along a scripted rail line (it’s community land, so the same music could be heard all along the way).

Naturally, people turned up with all sorts of transport. There were two elegant whales, a kilted centaur, and the Caledon Air Force was represented by someone who hovered in a steampunk helicopter at difficult sim crossings and tricky turns. The course was set to go by well-known builds across several builds, and there were some memorials set up here and there to remember those who the community has lost. We raised a virtual toast in their memory.

I had to chuckle when I saw the texture on the floor of the starting and ending points – I make a hat with that very texture plus others as it’s a texture-change type deal. (SL Marketplace link)

The Caledon Mardi Gras parade about to step, slither, or swim off. Nice kilt, Centaur!

Visit: Caledon Kittiwickshire

Slow Cook: Done By October

No matter where your interests lie, there are a lot of fun activities to do in Second Life. One of those SL activities that has been garnering a lot of interest is farming. Enter Digital Farm System (DFS), which started way back in October of 2016. DFS isn’t just farming, though. It is so much more.

Via: SL Newser – Design: Reader Submitted: Digital Farm System

This post isn’t being sent to Mastodon; I’ve been slowly cooking up a plan, an exit strategy if you will, for easing out of the Digital Farming System inworld game in Second Life. The essay linked and quoted above has been on my mind since I read it. It’s altogether enthusiastic, positive, and not really disclosing the risks and pitfalls a simple farming-and-cooking game poses to players.

The SL Newser article was reader-submitted, by someone who is clearly enjoying DFS, and more power to her.

It’s easy to get started with DFS. The DFS community as a whole is extremely friendly and open to questions. It is not uncommon to see people starting out in the DFS system by offering their assistance as farm hands, volunteers, and hired cooks. It’s also common to meet new people learning about DFS by visiting some of the many auctions that are held each day.

I don’t know much about the auctions, but I suspect that they are one of the only ways that some players can hope to earn back or profit from their investment of time and money in DFS. If you want any of the cool collectible stuff (and “cool” is a flexible concept here), you have to spend some serious money. The writer of the article did do a good job of describing the basics of gameplay within DFS, the use of the HUD to cook or craft things from your harvests of plants, animals, trees, etc. But she didn’t mention the amount of time it takes to grow all the ingredients you need in order to host a nice party for your friends… unless you just buy the ingredients rather than spending weeks and weeks to gather enough baskets of wheat or fruit to make whimsical desserts and main courses.

The auctions are a way for people to gather in a pressure-cooker environment, submit their stuff to be auctioned off by people using special scripts and timers, and they are designed to separate people from their money. They must be one of the most efficient and profitable way to get rid/sell your most valuable DFS items, which are usually the crazy-looking specialty items that get used up or expire, like water barrels and animals that end up as steaks and pork chops. I suspect that if you sell a good “lot” of collected produce, along with some rare stuff, you might get a nice windfall, but I also suspect that the auctioneers (and the places they run the events from, kind of like roving DJs) get a nice cut of the proceeds. That’s fine, it’s a way to make money off of the game, and there’s a hell of a lot of it in the DFS game economy.

There’s a lot to like about the game, but it takes over your inworld time. It’s relaxing to pretend to plant crops and harvest them, but you need fertilizer, which means either feeding male animals (and a lot of them, if you have a big farm) or you buy fertilizer in bulk (shifting the cost of production to someone else). And you have to feed the animals, too.

I was “away” from Second Life for 2 years, and as soon as I came back and realized all my DFS stuff was still rezzed out, I jumped right back in to tending, watering, trying to figure out what to plant, what to cook, and if I had enough milk, butter, cream and other ingredients on hand. A lot of things had changed – I was somewhat irked to find that they had changed some recipes and added some “limiting factors” that require the DFS cook to buy extra boosters or items that are ONLY available from the DFS main store, not on the (very active) secondary market. Just before I left before, the creator of the DFS game had changed the timing of how and when female animals “give birth” and in the case of cows, give milk. The original cows, paired with a bull, gave birth every 6 days, milk starting the 7th day, and live 30 days (0-29, really). .If the age timer hits 30, you get a “DIED OF OLD AGE” hovertext. You still “request the meat” though. Yum, yum. Then with the change, cows gave birth on the 9th day, and milk the day after. So that means 3 “crates” of milk lost per month. You had to rezz out new cows more often so that you didn’t have a big gap in age when your oldest cow reached Day 29 (and hopefully you got milk that day if the timing was right).

Milk is pretty important to a lot of recipes – many of them call for butter, cheese, cream, yogurt and  so on. So throttling back the supply of milk may have helped with a glut in the market (too much milk), but really hurts smaller farmers who don’t have dozens and dozens of animals rezzed out on mega-farms. It’s definitely got parellels to real-world factory farming and Big Dairy squeezing out family farms.

I’m a proud smallholder – and working toward being an even smaller smallholder by October, when one of my paid accounts is up for renewal. By October, I have to decide if I’m paying another $99.00USD, and keep the 1024m of land tier that the account contributes toward my group owned land. If I don’t renew that account, I have to reduce my holdings, attempt to sell that amount of land, and go on a strict prim diet.

I’ve been “cooking my inventory down” into a form that I can sell off in “lunchboxes” that are consumables players can rezz out or wear – if you don’t pay extra for (oh LORD this sounds insane) “clickies” that save your energy when tending animals. And yes, I pay extra for “clickies,” fertilizer, and scripted trowels that speed up the time tending fields. I was thinking about reducing that, too – but the next level down doesn’t include the fertilizer. I’d have to cut back on “field” crops and stick to the relaxing “Bees, trees, and chickies, and planties” model to keep playing, with probably 4-6 fields instead of the current…ye gads, 29 or 30 fields (I have a few more in inventory). It’s a hell of a way to downsize, but I’m gathering ingredients for my “core” meals and that takes time, and virtual acreage. Now reconsidering the “buy ingredients in bulk instead of farming them” strategy.

So tonight I bumped up against yet another unpleasant change – the male animals now have to be at least n-days old to be “ready to breed.” I had 2 cows also ready – nothing happened. Why? Because I recently sent a 29-day bull off to my butcher block, and the 3 day old guy doesn’t have what it takes. Someone could make a lot of money offering stud rentals of 9-day and older bulls, I’m just saying. And also, the other change, is that the old brown cows and bulls are “retired.” When the cows give birth, you get brown-and-white “Ayrshires” instead.  Fortunately, my old brown bull could give satisfaction – it hadn’t occurred to me that I’d have to plop down an Ayrshire bull to pair with the…. this sounds absolutely INSANE.

Here’s a picture instead.
Second Life cows and bulls

There they all are, with their feed and water – I’ll have to make sure I have plenty of both but fortunately they are into the Slow Food movement still.

A small Second Life farm by a roadside


And here are my fields. Currently I have about 3 or 4 times as many as I should have under my “simplify my Second Life plan” – as I’m gathering specific ingredients to be cooked down.

However, it occurs to me that this is simply an addiction – duh. The acquisition of fields, tools, gadgets, “special” ingredients, it’s all just a distraction from what I should be doing in RL, and the better creative work I ought to have been doing in SL.

I recently saw an uptick in sales of my older texture-change hats, partly because of Mardi Gras, partly because my stuff may be more searchable now that I’m active again (and paying a small amount for searchability on my shop parcel). I also got a very kind review from a young SL friend on Mastodon, who posted a photo of herself in the hat in front of my event-dependent shop in Flox:



It’s a beautiful shot and it’s her style – she favors the lighter palette. I’m more of a jewel-tones gal myself. Anyway, the hat is cute but it’s based on an old sculpt, and the mesh hat I made 3 or 4 years ago isn’t quite as nicely shaped. So I have to knuckle down and and get through the process of re-learning all the most useful keyboard shortcuts in Blender, and watch all of the Blender School videos by Goon. And to have the inworld time to do this work, I need to cut back on the farmie-clickie-cookie-tendie stuff in DFS.

Which somehow has resulted in having more fields now than I ever had in the Bruda Plateau, when I sold my farm and contents off and “just kept a few fields, 8 or so.”

Yikes, it’s an addiction.

I’ve been gradually “turning off” some of the scripted trees and plants, I turned off the beehives, and today after I harvested a few things, I started to “pick up” a few fields. My friend Wyvvern sells some very cute floral raised-bed items that seem well suited for my funny old squashed mesh cubes that I’m using as field borders; more of my parcel is going toward “decor” and away from “farm.”

Can I dial it back to a reasonable, sustainable level? The one thing I prefer to avoid is posting the “leaving DFS, everything must go” notices and watching the locusts descend, I’ve seen too many of those lately to want to go through that.

It would be really nice, though, to actually SELL some of this stuff. I’ve been posting notices, I am gradually getting the high value “rare” collectibles I stupidly bought 4 years ago listed in my Caspervend vendors… but they really sell better on the SL Marketplace, which takes a cut. Eh.

I’ll keep making announcements (I hate marketing) and eventually people will start to crack loose.

Or I’ll put together an auction lot. Lord knows, there’s an auction event happening every day, almost every hour. But no matter what it all sells for, there’s little likelihood of recouping what I’ve spent over the years playing this game-within-a-game. And when I see what other people must have spent to gather hundreds and hundreds of fields, collectibles, rare items, and massive herds of exotic animals, I wonder how people make their RL mortgage payments. And pay their medical bills. It boggles the mind.