• Second Life

    Got Inworld, Barely

    I’ve got back rent to pay and a mess in my inventory; some of my mainland parcels went poof and it’s time to scale back even more. It’s time to think about deleting a lot of my “store” and try to unload the no-copy DFS items that technically can be sold. Dhughan may be scaling back greatly, also. The latest Firestorm is too much for my 12-15 year old CPU and I was limping along on a “Legacy” PBR viewer. I looked weirdly shiny and only lasted 20 minutes at a friend’s DJ event before I got a memory error…

  • Chameleonic Possessions - Helpless Flailing

    PBR Materials Broke My Brain

    This is one reason I fell out of Second Life. Technological advances that got beyond my ability to adapt. Lost interest after making some progress in classes, as the new techniques got more complex. Also, I was waiting for Firestorm to update, as I dislike the main viewer. I could no longer get excited and make things. But hey! There’s other reasons to log in, like socializing, shopping, etc. side note: I deleted the mirror site at WordPress.com as there was no reason to keep it, and it was having a tech issue. Via: PBR Materials

  • Chameleonic Possessions - Second Life

    Fell Out Of The World Again, Hate When That Happens

    It’s been a year since I last logged in to Second Life, or updated here. Why? I got frustrated with trying to learn Blender yet again, with PBR just coming in I got frustrated with feeling like stuff I had created was hopelessly outdated I felt pressured by another resident to be! Friends! In! Voice! And felt skeeved. I realized that I no longer wanted to take the time to “craft” and “sell” stuff. I recognized that my desktop computer might need to be replaced with PBR coming. First Life got busy over the holidays My couch was much more…

  • Chameleonic Possessions - Second Life

    Cannes 2024 Immersive Competition

    Sounds interesting, were any #SecondLife #machinima works submitted? There’s a separate immersive exhibition, patronised by artist Jean-Michel Jarre. For its inaugural edition, a committee of industry experts and Festival de Cannes representatives, under the supervision of the General Delegate of the Festival de Cannes, will select eight immersive works in competition. Additionally, a curated selection of non-competitive works, illustrating the synergy between immersive experiences and cinema, will complement the program. https://www.festival-cannes.com/en/press/press-releases/for-its-77th-edition-the-festival-de-cannes-launches-its-immersive-competition/

  • Building - Chameleonic Possessions - Second Life - Steelhead

    Change Is Coming – Welcome to Steelhead City in #SecondLife

    My chosen community in Second Life is going through some exciting changes – Sheriff Fuzzball Ortega is reorganizing things, and a crew of folks are working on various remodeling and rebuilding projects around Steelhead City. There will be parcels available for rental very soon, and my shop is probably going to move across the street to make way for a civic improvement project. While thinking about these changes, I rezzed out some of the buildings I have in inventory to see if I’d want to change things completely. Most of my DFS items are packed and ready to sell in…

  • Building - PBR - Second Life

    PBR in #SecondLife – Chic Aeon

    Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users to become simple creators. There was definitely something –well just GOOD — about building out on the sand box starting with a cube. Yes, I think so. I uploaded my coffee mug today to the test grid, Firestorm PBR viewer, but using the current materials workflow. It was gorgeously glossy. Uploaded for realsies, normal Firestorm, and it was harder to…

  • Blender - Chameleonic Possessions - Create - Gimp

    Channel Packing Tool #specularworkflow for #SecondLife or #gameassets

    While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in for extracting different kinds of “maps” from images, but it was easy to screw up. The manual method is tedious; you can’t just plop a texture into an RGB channel, you have to make each greyscale. This open source tool might be helpful, and the aiaicapta.in is cited in the SL wiki as authoritative. The same site also has a…