Tweekly Digest: 21-Dec – 27-Dec

Tweekly Digest: 14-Dec – 20-Dec

An Amazing Day

The typo-monkey’s week off is nearly over, but we were productive today, and made new friends, too.

Lela's Place is Open for Business

The shop in St John is open, although the doors keep closing.

Although I didn’t take pictures, at one point I had 3 Dinkies AVs in the shop looking at my stuff and met new friends Chronometria and Abya, along with an old friend Jesa Li, whose storytelling project is really getting interesting.

Earlier, I met Chronometria at Tinys Inc. – she was willing to have me check how the fedora fits on a Dinkies BUNNEH avatar, and is it ever cute:

Chrono Bunneh Ears

Those ears just slay meh, they are so cute. The fur lays like real fur would along all the curves. And her eyes blink and the mouth moves when she types.

Chrono made a lot of really helpful suggestions and urged me to think about fixing the “pet beds” so that Dinkies can sleep on them, like on this bed she put together from freebies.

Chronometria Demos a Dinkies Bed

Before the Invasion of the Dinkies, which was really a ton of fun and exhilarating, I heard crashing sounds from outside of the shop.

CiCi's Taxi Jitney

It was an adorable yellow jitney or tuk-tuk, that my neighbor CiCi was driving around somewhat randomly and optimistically around St John Parish’s narrow streets (the French Quarter predates concepts of modern city design).

But with all of that going on, I managed to work on several variants of the “snappy fedora” ilk and get them listed on the SL Marketplace and in Caspervend. With the new “Viewer Managed Marketplace” way of doing things, I have to say it’s a snap. It all got migrated for me over the summer while the typo-monkey was off gallivanting, and I came back to find it was all done. Creating new listings is easy, updating old ones is even easier.

I do wonder what’s up with Caspervend’s Prim Bay:


But in any case here’s what’s now done and dusted:


Not only that, but I set up all the former pet beds as “Dinkie’s Sleep” beds. Will have to refresh the listings and then see about making frames and doing them in mesh later.

And that’s about it.

Possible future projects – furniture, in mesh. Feeling inspired, but first Dhughan needs to get “on the stick” and get his own 2 pending projects done.

Second Life Marketplace – @LC@ Chameleonic Holiday Fedora 2015

Celebrate the holidays in style with this fun and festive green fedora. The hat band looks like a candy cane – and after the holidays, you can retexture with any tileable or horizontal textures you have. Change the band and wear it for St Patrick’s Day, too.

Source: Second Life Marketplace – @LC@ Chameleonic Holiday Fedora 2015

Tweekly Digest: 07-Dec – 13-Dec

Blender: Straighten Up And UV Right

Finally, I got something figured out with Blender! After much looking around, got a clear answer from Blender Stack Exchange.

Tiny Hat Fedora Test

How can I straighten ALL the vertical UV lines at once? Is there a hotkey short cut? Or if I have to do them one by one .. is there at shortcut for that? Thank you!

Source: How do I straight UV map’s – Blender Stack Exchange

The answer turned out to be both “There’s an app for that!” which didn’t work, and “do it the old school way, like a boss,” which did. The instructions are beautifully clear, concise, and helpfully illustrated with GIFs that repeat so that you can watch the steps as it’s done.

I tried to install the app but didn’t seem to succeed. However, it may require a restart or even a reboot.

After more than a year languishing on my hard drive and stressing me out, I finally got the “Tiny Hat” fedora model unwrapped – more or less correctly, I think, although there are a couple of issues I need to solve, and I need to tweak the “faces” to add at least one more for the top.

Uploaded to Haleakaloha, my test grid, and the LI says “0” which is bunk, everything on the home grid is free.

Reminders and checklist:

  • It’s friggin huge, needs to be resized down before uploading
  • No need to upload with textures, remember to uncheck that.
  • I do have an AO map along with the UV map and also a shaded/diffuse AO map (with the colors I set for the materials).
  • Need to figure out how to add edges between 2 stray vertices that I can only see on the UV map,not on the model. Whut the whut now?
  • The first iteration will end up as a group gift YAY.
  • More new stuff to come.

My Word It Seems Branding Is In Order

Dhughan here, after a long break rambling about at random.

My new shop in St John, a city based on New Orleans circa 1915, has opened softly. Or is that “soft opened?” Perhaps it has come in on little cat feet, tapping along with a stick in the mirk.

In any case, it seems I’m in need of a new logo, or brand or somesuch marketing whizzery, so here it is for now. Subject to change at the drop of a hat.


It links to my Flickr page, where many product photos live, and where many more new product photos will soon reside. I have suddenly come all over with a bad case of the meshles, a communicative disease caused by using a gadget called Blender. When infected with the meshles, someone must hold your hand and walk you through it patiently with aetheric visual talkies.

And now that I have a logo, I can do something else quite reckless and bold.

Having recently watched two aetheric talkies on Blender showing a simple new technique for making something in mesh, it has occurred to me like a thunderclap that my next walking stick must be in mesh. I own a real-life example to work from, it is a simple form, and it is perfectly suited to this method.

Suddenly, I am quite excited to have a bad case of the meshles! Wish me luck!

Here are the talkies. The one on trees is quite mesmerizing. The one on the genie bottle is well presented and clearly shows How It’s Done.

Tweekly Digest: 30-Nov – 06-Dec

Missing Steelhead, But Forging New Social Connections

Farewell Steelhead St Helens

Yes, it’s gone. And yes, it was a lot of fun, and I’ll miss it for a long time. I was there for more than 4 years, after all. But now there’s the new place in St John, new people and events along with old friends, and Dhughan has taken a shop in the new sim and will be announcing the location soon.

And meanwhile the Ravenwood sim is carrying on with internet radio broadcasts, and so is Sheriff Fuzzball with his new parcel. So things do go on.
The Green Fairy In Ravenwood_001

This is something of a test post – if the Blog2Social plugin is enabled correctly, it should appear on my Google+ page, my nearly inactive Tumblr, and at least one image will go to my Flickr page.

Google+ is HARD to set up, it kept refusing the connection no matter how carefully I typed my login and password on the Blog2Social settings page. Finally I found a weird solution at this support page; I had to enable the connection from the Google side first to unlock a hidden Captcha, then it appeared to start an authorization dialogue that I had to confirm again. In that case, the “succeeded” message was in German instead of English as the other accounts had done. Weird.

If this works, I will say “MOO-AH-HA-HA” and chuckle about making my domination of this fully operational Second Life blog complete, or something.

Meanwhile, an irritation: the plugin is free for these features but paid for using it to post to my Facebook page, and it’ll conflict with Social, which is currently handling posts to Twitter and the Facebook page just fine. If it were free, I could dump Social, which keeps losing connection and requires updating every time the blog is upgraded.

“Wish me luck, I’m off to crash the server!”

That Thing I Made In Mesh Last Night

Prepare to be astounded. No, really, sit down or you’ll fall over laughing.


This last one is in comparison to one of the sculpted walkways Linda Kellie left in a texture pack in one of my OARS:

Comparison To Sculpty_001

And this is why I felt compelled to get off my ass and make something, anything, in Blender last night:

Comparison To Sculpty_001

The original path sculpt map won’t even rez, this is an almost identical one. LOD is good – much better than for my crappy fedora hat (which I will eventually finish or redo from scratch). Meanwhile some exported prim builds that I have hamfistedly tried to “optimize” in Blender look bad, but that’s okay, I give myself permission to keep failing until I get them right.

I am pleased to say that mine appears to be better, the texture sits on it more accurately after many attempts to mark seams, unwrap, and pack texture islands on the UV editor in Blender. I need to keep working on it, had to give up on getting the AO to look right on it at about 2am last night).

Meanwhile, comparing the Linda Kellie sculpt to my very low-poly hand-built mesh bridge makes me feel both satisfied with my effort so far, and sad.

This… I’m sorry, this shit is everywhere in this OAR, and in every free OAR that Linda Kellie so generously provided for free, for any use on any grid. This specific stone sculpted path segment wasn’t in the pack of sculptmaps in the section of my grid that has her store on it but the wooden one I used as an example got me started “on the path,” heh. This OAR is called “Garden Center” and is full of dated looking plant sculpts and flat treewalls and, well, rather ehhh cuddle spots and poseballs scattered all over. I’ve been fooling around with some kind of opensim local host for a few years now, off and on, and what drives me up the wall is feeling unable to cope with tackling the awesome duty to create something, while surrounded by stuff that’s copious, but not really very well made.

There are some awesome OARS out there, in particular a fun Steampunk one someone else made, that I may load up on one of my spare regions (I’m running 9 in this current iteration). But mostly what I end up doing is going around deleting Linda Kellie stuff that’s ugly and literally pruning stuff out of the Garden Center, like all these dozens and dozens of sculpted stone paths. I will take great pleasure in deleting the ugly paths and benches.

There are a few items, later in her productions, that started to show some better quality textures and attention to detail. But her color palate isn’t my favorite, since I gravitate to deep jewel tones and saturated color, and she has a lighter, brighter look with a lot of light greens and oranges and blues. Not a fan.

This is good, though. I’ll keep this. I added the cartoon by Allie Brosh because it makes me happy.

Judge me all you want, Stupidface by Allie Brosh

I wish Linda Kellie well in her current endeavors, and I know she struggled with some health and interpersonal issues a few years back. I’d like to wean myself from the easy and cheap created content for Open Sim that she made.

I’ll hit reboot and start, literally, as a castaway on a desert island. It would mean I have to make all my own stuff for survival, in a narrative that eventually gets me off the island, while re-learning GIMP, learning Blender and also Avastar for creating poses and simple animations as I go.

Meanwhile, I’m in Second Life in St John Parish, getting ready to reopen the store with new stuff. See you there!