Building PBR Second Life

PBR in #SecondLife – Chic Aeon

Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users to become simple creators. There was definitely something –well just GOOD — about building out on the sand box starting with a cube. Yes, I think so. I uploaded my coffee mug today to the…

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Blender Chameleonic Possessions Create Gimp

Channel Packing Tool #specularworkflow for #SecondLife or #gameassets

While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in for extracting different kinds of “maps” from images, but it was easy to screw up. The manual method is tedious; you can’t just plop a texture into an RGB channel, you have to make each…

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Asides Wordpress

Making a few small adjustments…

I have both a self-hosted blog that uses WordPress, and a “backup” blog hosted at wordpress.com, and because WordPress’ “Jetpack” requires connecting for social media purposes, it’s sometimes too easy to double post to social media sites. Just now I made some adjustments because a single post to my self-hosted site created 2 Mastodon posts. I turned off the new built-in Mastodon connection, which apparently influenced both blogs, and will use the old Mastodon plug-in.…

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Asides

Learning #Blender with #BlenderGoon for #SecondLife – V2.4 Make a signpost in Edit mode

Here’s a simple old fashioned signpost that might be useful for someone in #SecondLife, created in #Blender. The tutorial covers inset, extrude, scaling on specific X Y or Z orientation, and other fundamentals. At the end Goon uploads his model to the test grid of Second Life (that is, the cost to upload is actually free, you use play money on the test grid). He’s still assigning simple colors to the object and not using…

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