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  • Grade D

    Don't do bulk updates.

    GRADE D for me from the SL Department of Virtual Health, and also from the Department of Dummies Who Mess Up Caspervend.

    Bruda Plateau Visit location

     

    2019-08-18 16:28:44
  • So This Happened

    my.secondlife.com/lelani.carver/snapshots/5d58d83473ed176633000001

    2019-08-18 10:41:09
  • Testing Streams for Haleakaloha

    Need to find a good stream for my Hypergrid megaregion, so will spend time. It needs to be a little quirky and not too commercial.

    tun.in/sevWo

    2018-04-05 09:04:03
  • Blender landscape tip weight painting - BlenderNation

    This looks so cool and dare I say it, easy?

    Blender landscape tip weight painting - BlenderNation
    — Read on www.blendernation.com/2018/04/04/blender-landscape-tip-weight-painting/

    2018-04-04 16:15:19
  • [TUTORIAL] Texturing your meshes without having "black lines" or seams

    I've noticed quite a few meshes in-world often have black lines on their textures, either on the edge of the mesh's UV seams, during download, or...
    — Read on community.secondlife.com/forums/topic/419611-tutorial-texturing-your-meshes-without-having-black-lines-or-seams/

    I struggle with unwrapping and texturing. So this is helpful.

    2018-04-04 09:54:24
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Category Archives: Open Sim

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Meshing About, With Boat

Posted on March 14, 2013 by LelaniMarch 14, 2013
2

Oh, hey, I made a thing here. Actually, two things. Thing One is a pinky purpley mesh blocky thing. After reading through some really helpful TEXT and STILL PICTURE tutorials from Tufts University last night, I sat down and made … Continue reading →

Posted in Building, Open Sim, Second Life | Tagged Blender, Second Life | 2 Replies

ERMAGERD! SCRIPTRERING! in my #OpenSim standalone

Posted on March 1, 2013 by LelaniMarch 1, 2013
Reply

I got these nifty little texture/sculpty organizers working in my private grid, Haleakaloha, a few months back. The script is by Solo Mornington; download it and the README and the base textures at GitHub. Open Source Scripting Fun The cool … Continue reading →

Posted in Haleakaloha, Open Sim, Second Life | Leave a reply

ERMAGERD! SCRIPTRERING! in my #OpenSim standalone

Posted on March 1, 2013 by LelaniMarch 1, 2013
Reply

I got these nifty little texture/sculpty organizers working in my private grid, Haleakaloha, a few months back. The script is by Solo Mornington; download it and the README and the base textures at GitHub. Open Source Scripting Fun The cool … Continue reading →

Posted in Haleakaloha, Open Sim, Second Life | Leave a reply

New World Studio May See Update To Latest Version of #OpenSim Please #donate

Posted on February 28, 2013 by LelaniFebruary 28, 2013
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UPDATE: Olivier Battini updated the NWS Group page with this great news: OK, here is the state of New World Studio : • Principal features are implemented and working quite fine • Updater system should work but needs testing • … Continue reading →

Posted in Open Sim, Second Life, SecondLife | Leave a reply

New World Studio: French news article needs translation

Posted on April 12, 2012 by LelaniApril 12, 2012
1

This article discusses some Improvements to New World Studio that are coming soon that I’d read about on Hypergrid Business, with some new preview images. Side note: they are looking for testers. I don’t speak French but I speak enough … Continue reading →

Posted in Open Sim | Tagged Dolphin Viewer, Open Sim, Second Life | 1 Reply

Diva Canto Looks Towards HG 2.0 (Meanwhile, I Sank My Continents!)

Posted on April 5, 2012 by LelaniApril 5, 2012
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While I faffed around the other day in my private virtual playground, sinking badly terraformed continents, Open Sim’s Diva Canto was thinking deeply on the future. And yesterday my graphics card appears to have cooked itself, so no terraforming in … Continue reading →

Posted in Haleakaloha, Second Life | Leave a reply

My Second Life LUsR Grid via Viewer V4.1.12

Posted on April 2, 2012 by LelaniApril 3, 2012
Reply

The shock-horror! The breaking news via Twitter today spread quickly. It’s horrible news for those who can’t or won’t upgrade from V1.23 based viewers; I’m lucky enough to be able to use mesh-enabled V3 versions. I had to see for … Continue reading →

Posted in Open Sim, Second Life | Leave a reply

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