Oh, hey, I made a thing here. Actually, two things. Thing One is a pinky purpley mesh blocky thing. After reading through some really helpful TEXT and STILL PICTURE tutorials from Tufts University last night, I sat down and made … Continue reading
Category Archives: Open Sim
I got these nifty little texture/sculpty organizers working in my private grid, Haleakaloha, a few months back. The script is by Solo Mornington; download it and the README and the base textures at GitHub. Open Source Scripting Fun The cool … Continue reading
I got these nifty little texture/sculpty organizers working in my private grid, Haleakaloha, a few months back. The script is by Solo Mornington; download it and the README and the base textures at GitHub. Open Source Scripting Fun The cool … Continue reading
UPDATE: Olivier Battini updated the NWS Group page with this great news: OK, here is the state of New World Studio : • Principal features are implemented and working quite fine • Updater system should work but needs testing • … Continue reading
This article discusses some Improvements to New World Studio that are coming soon that I’d read about on Hypergrid Business, with some new preview images. Side note: they are looking for testers. I don’t speak French but I speak enough … Continue reading
While I faffed around the other day in my private virtual playground, sinking badly terraformed continents, Open Sim’s Diva Canto was thinking deeply on the future. And yesterday my graphics card appears to have cooked itself, so no terraforming in … Continue reading
The shock-horror! The breaking news via Twitter today spread quickly. It’s horrible news for those who can’t or won’t upgrade from V1.23 based viewers; I’m lucky enough to be able to use mesh-enabled V3 versions. I had to see for … Continue reading