#SL Blender dropping COLLADA support – DON’T PANIC, Keep Calm And Carry On

As forum poster Chosen Few helpfully noted:

After the initial posting, cooler heads prevailed, including Gaia Clary, who’s the Blender/JASS/Primstar maven at Machinimatrix. And then Domino Marama weighed in – the creator of the scripts that so many Second Life creators have relied on (both free and paid versions).

Re: Blender dropping COLLADA Reply to Chosen Few – Chosen Few wrote: Nothing’s been decided yet, so nobody panic yet. If worse comes to worst, and the Blender devs do cease official support for COLLADA, I’m sure enterprising SL residents will just create their own COLLADA exporter for Blender, and release it to the public, just like they did for the excellent sculpty tools that so many Blender users now enjoy.

Are you looking over my shoulder? Oddly just before this issue came up, I’d just started digging into the Blender code to fix some Collada bugs. I do tend to agree that the current implemention in Blender is awkward and in the long term best replaced. So instead of fixing bugs, I’ve started on a Python implementation of a Collada exporter. And getting it working for SL is the first priority – it’ll be free to all Primstar 2 and Avastar owners – I hope to have it ready before Collada support is dropped from Blender :smileyhappy: – Dominic Marama

via Blender dropping COLLADA support – Second Life

As I very rashly bought, downloaded, and managed to install Blender 2.61 with the JASS/Primstar-2 add-on, I guess I now have a duty and responsibility to wrap my head around it and actually make sculpts with it. Trouble is, no matter how many times I take classes, watch videos, and make notes, I remain deeply confused about it. However, last night I did make some progress with the help of some of Gaia’s new help videos, and some things that had plumb eluded me started to sort out a little in the basket of cute, fluffy kittens tangled adorably in sparkly yarn that is my brain.

I also took a pretty helpful class Tuesday night at Builder’s Brewery, which I had hoped to repeat Thursday, but it was cancelled… I’ll keep an eye on the class schedules and keep reading the many class materials I’ve gathered but left unread in my inventory.

I’ll just… follow some of the other helpful suggestions out there.

Keep Calm and Carry On from Wikimedia

#SL Fundraising: Picture Taken Down After NWN Post Gives Wrong Impression

For the second time this week a picture used to illustrate a Second Life news blog caused a false impression and seemed to link a respected event or charity with scandal. Yes, it’s another NWN post by Hamlet Au causing the confusion. No linky-love for him, Google amongst yourselves. The first time was bad enough.

Fortunately, Au took the image down late last night or early this morning. Unfortunately his blog is widely read and the damage has already been done, not easily to be repaired by an update buried in the comments.

This time, an event picture from the widely respected Relay For Life cancer fundraising charity was used to illustrate a story about the current “fake charity receipt” scandal, which broke on SlUniverse and Twitter the other day. Au was very careful to mention fact-checking, sources, and not to mention the charity by name…which everyone already knows. So all that care, associated with the RFl picture, seemed to imply the scandal might go farther.

At a Steelhead group event last night, our award-winning fundraising coordinator for RFL was not pleased. He noted that the image topping Au’s post seemed to imply that Relay for Life was the charity in question (Au did call RFL the “gold standard” of inworld charities). However, our coordinator also mentioned the earlier post, that referenced the wrong image/event/sim, and snarked that it was probably just another NWN mare’s nest.

“I’m very, very happy that this scandal was NOT about RFL.”

It absolutely was not. RFL, as I said, is the gold standard, which is why I included a screenshot of their site, as the role model. However, because I don’t want anyone mistaking even for a second my intention, I removed the image.

Posted by: Hamlet Au | Saturday, January 07, 2012 at 01:36 AM

Unfortunately the image already gave the wrong impression last night, even if only momentarily. A prominent, award-winning RFL fundraiser mentioned it in group chat, with the caveat that you probably did not mean to associate the charity with the scandal, which was already well known.

A picture is worth a thousand words; the exchange rate in $L is subject to change.

Posted by: Lelani Carver | Saturday, January 07, 2012 at 04:19 AM

via (no linky love) New World Notes: SL Fundraising Scandal Strongly Suggests Need to Work Directly With Real World Non-Profit Organizations

Yeah, I piled on. It was irritating to see yet another fuss made over at NWN whose end result is more eyeballs on ads, and oops, my 3 or 4 non-spambot readers may add to that.

On the other hand, thanks to Crap Mariner’s blog roll posts, I’m now following a much more interesting blog, Zak Claxton’s. He posted photographic proof that a charity gig he played at helped to feed a passel of very cute Kenyan kids. Doesn’t look ‘shopped… 😉

All this musing on Second Life charities (which is most worthy? Which is most transparent?) has me thinking. We’re (that’s the household we, not the royaly we) waiting for the shoe to drop with a RL family member; in fact we’re going to a family confab tomorrow at which… Something will be announced??? We’re not sure, but the auguries are not good.

I’ve decided to throw a lot more effort into Steelhead’s RFL fundraising campaign/slog/marathon this season. And if Mistletoe holds any Love148 events, I’m in for those, too.


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

Qarl’s 3D Printed Snowglobe Of His House On BoingBoing.net #SecondLife

Yes, that was “our” Qarl in that BoingBoing post earlier today. Gee, he’s not busy enough deforming mesh for fashion-forward avatars, he has to create a tiny model of his house as a snowglobe holiday gift for his wife.

If you feel like sending him money to make you one, by all means… but some of you may be able to figure out his process based on his blog post.

Posts about the mesh deformer were all over my feed, so when I saw the BoingBoing.net post about “A clever fellow named Qarl,” I knew it had to be him before I clicked the link. Sure enough, links to his Second Life projects are at the bottom of the page.

Ironically, I bailed on a “Make a Prim Snowglobe” class last night inworld because I missed the first 8 minutes and couldn’t get started with the right dimensions for the base prim. I’ll try again later… future cloudy, though.

Qarl's House As A 3D Printed Snowglobe Model

this year for christmas i gave my wife a special present: a snowglobe with a tiny copy of our home inside. she loves it. i love it. everyone loves it. so here’s how you can make one for yourself:1 order a custom snowglobe kit. ebay has a bunch to choose from. try to find one that tells you its exact dimensions so you can size your model before the globe arrives in the mail.

via qLab» Blog Archive » the weather outside is frightful

#SecondLife Newser: Year End Post Is a Handy Resource

Not only that, but it’s timely, factual, and actually reported by a fox, and not the sort of Faux News we usually get from NWN (tip o’ the clockwork hat to Mr. Crap Mariner).

Another year is gone to the history books, and before saying goodbye, time for a look back. From Redzone to Mesh to a promising new CEO, Second Life has seen it’s share of problems, developments, to influential people, whom left impacts both big and small, temporary and lasting, some well talked about while others slipped under the radar of the majority.

Link: Second Life Newser


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

Imprudence Wiki Full of Spam, Does Not Bode Well #SecondLife

I just installed the latest version of the Imprudence viewer so that I can use the wonderful resource files at LindaKellie.com, which require Imprudence to upload/import into Second Life. I really used to like Imprudence before all the Viewer 2/3 hoo-ha, and I still miss some features, like free temporary uploads, build tool presets, the onboard AO, and yes, boob physics.

I happened to look at the wiki for some reason (fun fact! “wiki” is a Hawaiian word, meaning “quick”). I think I wanted to know how recently someone had put some time in on it, so I clicked “Recent changes.”

Oops. Might want to fix that, it’s not a good sign if you want people to trust the website to download code.

29 December 2011

(diff | hist) . . N Getting a Bigger Penis Naturally – Proven Approaches to Enlarge Your Penis‎; 12:47 . . (+2,425) . . Extendersreview6 (Talk | contribs) (Created page with “Let’s not pretend: the majority of guys could like to learn how to get a bigger penile naturally. In this article, I’m going to share with you among the best ways to enlarge ones…”)
(diff | hist) . . N User talk:Tirsret1848‎; 08:33 . . (+1,912) . . Tirsret1848 (Talk | contribs) (Created page with ” Why You need Revenue Protection Insurance coverage With predictions of a 2nd worldwide financial crisis producing headlines, the quantity of individuals in search of income pro…”)
(User creation log); 08:32 . . Tirsret1848 (Talk | contribs) New user account

via Main Page – Kokua Wiki


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

Why I’m (Still) Not Buying Mesh Apparel: The Gospel According To @Ordinal Still Valid

The renowned builder and scripter Ordinal Malaprop posted about the Problem with Mesh back in September:

Here, for instance, is a tie. It is a nice tie, but clearly floats a little way above my chest, and this is fairly obvious in person. “Oh well,” was my immediate reaction, “I will just resize it a little”. Well, one can’t do that. “Oh. Well, in that case, I will move it down a little on my body.” One can’t do that either. “Oh. Well, I will take it off then.”

It seems to be extremely difficult to right-click and edit such mesh attachments in the first place, which I suppose is reasonable given that one appears not to be able to do anything with them anyway.

via Mesh, bodies and broken clothes | An Engine Fit For My Proceeding

Even though it seems that some kind of “mesh deformer” solution is now in alpha according to Nalates Urriah, I’m holding off on buying mesh clothes or accessories. Not only has this problem been left undealt with by Second Life for months after the introduction of mesh, it was left to a former Linden, Qarl Fizz (not sure if he’s contracting to do the coding or volunteering). That said, there’s no rush to buy until they work the bugs out – literally – via reports on the JIRA.

Meh. I’m not going to mess with mesh for now. Besides which, until everybody is on a “modern” viewer, mesh wearers will look like blobs to people still using older versions.

,


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

One Reason I’ll Update Imprudence: LindaKellie.com Free Stuff

I was going to delete Imprudence (and go with Firestorm as my sole alternative to the main Viewer), but decided to install whatever is the latest version instead. I’d forgotten the incredible trove of free Second Life textures, objects, and sculptmaps require Imprudence to upload and import.

20120102-170558.jpg

Drop by her website and donate via Paypal, she certainly deserves it! She gives these resources away for free, with full permissions.

FREE ORIGINAL CREATIONS

These are all my orginial creations. You can download these and use them in any opensim grid or in Second Life. All files are exported using the Imprudence Viewer and you will need to use the Imprudence Viewer to import them as well. All files are zipped. So after downloading you will need to unzip them before trying to import them.

Link: LindaKellie.com


Lelani Carver is a Steampunk resident in Second Life who blogs a little about everything, and about nothing of any importance. She sells odds and ends inspired by her real and virtual lives at her store in Steelhead St Helens or on the Second Life Marketplace.

Weekly Tweets 2012-01-01

  • @ElrikMerlin Listening rather surreptitiously to Radio Riel at work. This tune is used in the Episcopal hymnal, rather different words… #
  • @donttrythis Pork belly? To eat and not shoot, blow up, or leave to rot? Weird, but happy New Year! #
  • @MoodyLoner Funny, was sure they wanted to take the country back to at least 1850. #
  • @ElrikMerlin Ah well, it was hours ago now. Celtic tune, the title info said "Mr. P-something's" tune. Will try to ID later. #
  • @ElrikMerlin It was Playford! I'll try to figure out which tune it was… I do know we sang it pretty recently. 😉 #
  • And now, what is Dhughan going to do with that parcel? Time to ruminate on the Building of Things. #SecondLife #
  • @TLEclipse Busy, busy you. Hope to see you inworld again somehow (my busy busy time ended 25DEC) #
  • Back inworld after… seems like forever. Ran into old friends, want to have fun again. Is this thing on? #SecondLife #SL #

No Wonder I Wasn’t Getting Group Notices From Builders’ Brewery #SecondLife

 

BUILDER’S BREWERY MASS EJECTION
On October 19, 2011, there was a mass ejection of nearly all of our Builder’s Brewery members. We went from 16,800+ members (the largest building help group in SL) down to 400, in the blink of an eye. It was a horrible and tragic loss.
We Invite You to Rejoin

 

THE PERFECT STORM
We’re not exactly sure what caused it. It seemed to have started during Linden Lab’s critical server software upgrade that day, along with rolling restarts that came with no warning countdown even. There was tremendous issues across the grid, including inability to log in, no teleporting, groups and friends not loading, overwhelming lag even in an empty full sim (causing us to cancel at least two classes that day). Our two sims were greatly affected during this time, which apparently and sadly, may have caused our group bot to get stuck in constant eject mode.

via Builders Brewery Calendar (Education in Second Life).

I’ll log in and rejoin, so will Dhughan and Bug. So THAT’s why there weren’t any interesting class notices in my inbox. And I’ll probably have to start from scratch with the latest version of Blender, since some of the things I’d like to do involve making simple sculpted objects, although probably not involving using the new mesh technology.

The busy holiday season, and many RL commitments plus burnout, caused me to fall out of Second Life again. So did Dhughan and Miss Bugginia. But so glad I ran into Gloriana Maertens, a friend I knew from long, long before Second Life was more than a glowing particle in Philip Linden’s eye.

I participated in the STEAM 5 Hunt again (so did Dhughan) and never even made it through the first 1/3 of all the other merchants. WHAT? Yes, all three of us passed up on wonderful things, even Bug, who barely got started inworld before she lost focus. The sense of burnout was overpowering, and in the end I just didn’t feel I did my best, as I left too much until much too late, once again. But it’s a New Year, and I’m feeling optimistic about getting back inworld and doing things I enjoyed, like chatting, listening to music, and messing about with prims.

Meanwhile, there’ve been viewer changes, updates to building tools like Blender that I had never even mastered, and the thought of trying to create something original seemed too daunting, given the horrific disarray in my inventory (and Dhughan’s too).

Even having a week off before Christmas didn’t tempt me inworld; had too many RL things to get done. I did make sure that my Steelhead parcel rents were paid, although Dhughan owes his landlord an apology for letting his shop rental lapse in Steelhead Shanghai. I spoke to her on one of my rare visits inworld, so there’s no problem.

Last night, for the first night in forever, both Dhughan and I were logged in. Dhughan worked a bit on his parcel, which still contains trees, a building, and landscaping from the former owner. He finally has some ideas about what he wants to do there; some sort of old-fashioned hot spring spa. He cleared a few trees and messed around with elements of a new water feature, and thought he’d better take some classes in Blender again.

I logged in several hours later and dealt with some things I’d been avoiding; I filed a ticket on my scripted cat, who’d been deactivated and I struggled to update the HAIKUvend 1 prim vendor with new scripts.

The vendor creator chose to change the settings on how the script uses offsets to display a marketing image – either that, or assumes that everyone will just use a default template, which I kind of didn’t do.; I resorted to trial and error to fix it as the image I used had the wrong aspect ratio. For the next vendor I set up, I will use a standard 1024 size with each of 9 256×256 images set up with its own copy/mod/transfer info. No more layer files with all the c/m/t possible combinations!

Basically, if I’m going to make things to sell to people, anything that gets in the way of making a good quality, well textured, lag-minimizing product has got to get the heave-ho, and that vendor was one of them. To make the images work for this one vendor, I had to change the image aspect ratios in the script for each of the nine boxes (helpfully listed from 0 to 8, but I figured it out and worked from the center). The next one I or Dhughan sets up, we’ll just re-do the vendor image from scratch. What a pain.

The new version is now installed in my Steelhead shop; the update was needed because the old vendor kept breaking every time there was a (rare) sale. Dhughan has just realized that he has to update his vendor, too. Oh, bother.

In the meantime, I’ve actually cracked loose and bought the latest, dev version of Primstar-2 and downloaded and installed the latest version of Blender currently out, 2.6.1. Amazingly enough, after more than an hour of puzzling over some readme.txt files, I got them installed and working, though no guarantees on the dev version of Primstar. The package is discounted today and it was not much more than the previous version that only worked up to 2.49b. Blah blah blah! Well, at first I’ll just be making simple shapes, but hope to do better soon.

Sorry for the excessive detail – if I don’t note it here, and make notes in my journal, I’ll lose ground yet again.

One last note – I thought that I had screwed up my scripted cat, Dash – but KittyCats support comes through again, and he’s “back” and alive instead of disabled and dead… actually, it’s a backup copy from their database but who’s counting? I fussed around moving things and making sure the food is out. Dhughan is thinking of opening some kitten boxes or selling them as pets, we’ll see.

It’s winter in Steelhead St Helens… I wonder if I should bother finding snow textures for some of the trees I own? The Pacific Northwest usually doesn’t get much snow, but when they do, it’s pretty – and Mr Lunar used his magic weathermabob to make the snow stick on the ground.

Anyway, it’s good to be back. Now to get my skills sharpened up again (such as they are).